Strike Force Heroes is an oldschool arena shooter rebuilt with modern mechanics with full co-operative and PvP online multiplayer. It melds over the top action with epic story-telling in this intense remake of the hit Flash game.
[b]Big Xp/Grind Overhaul[/b]
We've heard your voices and the grind is over!
The goal with this update is to keep you leveled with the enemies, while allowing your other heroes to catch up to your main and level up very quickly. A number of EXP changes have been made, check it out below!
v1.13
[b]XP & Leveling[/b]
- Xp required to level up at later levels reduced by half.
- Fighting higher level enemies now gives full Xp for their levels.
- Gain 50% Xp from any AI allies who gets the kills
- Gaining Xp when 3-4 levels under the mission level gives a moderate exp boost.
- Gaining Xp when 5+ levels under the mission level gives a huge exp boost.
- Bosses give Xp worth 25 kills (increased from 20)
- Zombies on Mission 9 are worth 200% Xp (increased from 100%)
- Zomgies on Mission 10 are worth 40% Xp (increased from 25%)
[b]Balance[/b]
- Gain 50% more gold at higher levels
- Legendary weapons are 80% less likely to contain negative mods
- Epic/Rare are also ~50% less likely.
- AI will move more often as they level up (Lvl 30 AI will always be moving)
- Non-Legionary shields have their reflect chance reduced to 2.5% (from 5%)
- 9-Iron no longer reflects projectiles as it was never meant to (Baseball bat still does)
- Baseball bat attack speed reduced by 7%
- Enemies now show \* \* when using their Abilities. This should make it more clear than it is showing the name/face of who used their ability, and not that the enemy is actually saying "An enemy used x"
- Health/Ammo pickups added or upgraded to large in Crash, Foundry (boss version), Missile, and VTol maps
- Spawn points in objective modes are closer to center (instead of far ends of the map)
- All domination game modes have reduced score
- Lowered enemy count sin Mission 16, and all Missile side ops.
- Objective map spawns are closer to middle, not as far on the edges
- Behemoth spore health reduced by 50%
- Behemoth Spores will now move 25% further away when shot
- Behemoth Shield (his weapon) only blocks 20% damage (down from 50%)
- Max Heat drone health reduced by 25%
[b]Fixes[/b]
- Enemies will no longer get stuck on objective maps
- Assault Drone and Bouncing Betty now display properly again
- Fixed a bump during the return section of Mission 9 that players could get stuck on
- Fixed Side Ops 13-2 & 12-3 that had ambient jungle sounds instead of actual music
- Final boss dialogue shifted to be less likely to overlap under certain conditions
- Teabagging (crouching on corpses) was modified to be much easier to perform
As always, thanks for stickin' with us as Mike and I (Justin) continue to fix and improve all aspects of the game!
<3 Sky9 Games