Serious Bugfixes & Balance update

Strike Force Heroes

Strike Force Heroes is an oldschool arena shooter rebuilt with modern mechanics with full co-operative and PvP online multiplayer. It melds over the top action with epic story-telling in this intense remake of the hit Flash game.

Hey heroes! After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay! [i]This update should make the overall experience feel much smoother, and less unfairly difficult at times.[/i] [b]v1.26[/b] [h3]Additions[/h3] - Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting! [h3]Fixes[/h3] - Hero Select & Shop no longer behave strangely on first load - Prototype mission rewards no longer softlock the game in rare situations - Tear Gas now properly works on the Missile & Speeding Train maps - Kevlar Vests now properly works in FFA/Solo type games - Wrath of the Tiger properly gives -25% damage taken instead of -75% - Disabling Passives/Abilities/Gadgets in custom mode now works as expected - Setting specific weapons allowed in custom mode now works as expected - Fixed a rare bug where switching classes in a FFA mode will put you on blue team - Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again - Winning/Losing a match will always display the correct winning score - Bayonet's execute now works as expected - BoStaff no longer has a damage delay when attacking - Adjusted AI jumps on Hijack, Missile, Crash, and Foundry - The volume of rocket trails are now adjusted by Sound Volume - Fixed a few spelling/text issues in game and menus [h3]Balance[/h3] [i](Gameplay)[/i] - Adjusted many Bonus objectives in missions to make them more easily obtainable - At the results screen, deaths are now only -3 points instead of -5 - Challenge mission "Self Experiments" & Alt versions has 1 less enemy - Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam - Lowered enemy Hp by 10% on gungame (since you can't use your own gear) - In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals) - Kevlar Vest ability now gives +30% more armor - Kevlar Vest armor is capped for enemies above lvl 30 - Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2 - Challenge 6-2: Health reduced, Enemies reduced by 1 - Challenge 8-1: +40% Health - Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower. - Challenge 10-1: Enemies deal -20% damage - Your own weapons sounds are only 10% quieter instead of 20% quieter - Melee Enemies attack slightly slower - Melee Enemies now do much less damage (even less at lower levels) [i](Menus)[/i] - Gadgets appear in the shop ~15% less frequently [i](Ninja Weapons)[/i] - Kunai: FireRate -20%, Impact -10% - Healing Salve: Ammo -4, FireRate -10% - Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10% - Spikeball: Range +10% - Rock: FireRate +15%, ProjectileSpeed +10% - Bostaff: DashDistance -66%, FireRate -10%, Impact +10% - Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5% - Chakram: Range/Duration +15% [i](Other Weapons)[/i] - M202: SpareClips +2 - ALL Melee weapon Impact +10% [img]{STEAM_CLAN_IMAGE}/42755219/1900f8bf3da3c1a650332c5a1c23137548d12b0c.png[/img] As always, thanks for sticking around as we continue to fix & improve the game! [h3]<3 Justin & Mike[/h3]