Ninja DLC, Tons of Bugfixes & Biggest Discount Yet!

Strike Force Heroes

Strike Force Heroes is an oldschool arena shooter rebuilt with modern mechanics with full co-operative and PvP online multiplayer. It melds over the top action with epic story-telling in this intense remake of the hit Flash game.

Hey heroes, it's been some time but we've got some exciting news -- a few pieces of exciting news, actually! [h1]25% off sale![/h1] [img]{STEAM_CLAN_IMAGE}/42755219/9f672a5ceb6dc11b9b97e3abc45c8b51a41e1008.png[/img] From April 11th to April 18th, Strike Force Heroes will have a historically low discount of [b]25%[/b] off. Get it while it's hot! [h1]New class DLC: The Ninja![/h1] [img]{STEAM_CLAN_IMAGE}/42755219/5914b9601aa54cf39195b9eaf4f77c6a30d3d7ee.png[/img] The release of the brand new Ninja DLC comes with a 10% discount for the first seven days! The new DLC includes: [list] [*]A Brand new NINJA class with a full set of passives, abilities, outfits, ability to carry main weapons in its secondary slot, and a new weapon category: Throwables! [*]12 new "Throwing" weapons with unique playstyles: bouncing chakrams, various bombs, and healing salves. [*]3 new Ninja themed melee weapons [*]3 new Ninja based Gadgets, revolving around move speed, fire, and extreme power! [*]New Ninja variations of nearly all existing outfits [/list] [h1]Load of balance changes & bugfixes[/h1] [img]{STEAM_CLAN_IMAGE}/42755219/1c2d688025a4724b6b41cacb1cca9c5ef6c2d417.png[/img] [b]v1.24 Hotfix[/b] - Added a [b]Brand New[/b] secret Poop throwing weapon [i](Making 13 throwing weapons total)[/i] - Fixed Ninja weapons/camos not appearing in the shop or slot machine. - Added 30 base inventory slots for the new Class. 96 > 126 - Fixed Kinetic Sneakers being too kinetic. 40-12% speed > 4-12% - Throwing Mastery feat no longer show "Example Text" - Fixed weapon stat bars displaying incorrectly with large values [b]v1.23[/b] [h3]Changes[/h3] - All Lunar New year content removed - God of Wealth skins can now be obtained normally (they are legendary) - Total Custom Bots increased 9 > 15, so now you can have 16+ soldier matches (including yourself) - Daily Mission harder difficulties are now unlocked after beating the campaign - Challenges harder difficulties are now unlocked after beating the campaign [h3]Fixes[/h3] [b]Gameplay[/b] - FFA Games will no longer end in defeat if you have 1 kill left to win and an enemy gets a kill - Armor (Kevlar/Flamethrower/Juggernaut/etc) can now properly be applied multiple times in one life - Melee weapons now properly dash to the left again - Enemies who die from fire/bleed will now give kill credit to whoever set them on fire/bleed - Adrenaline's heal is now refreshed when killing multiple enemies - ^ All other status effects are also properly refreshed now when reapplied - Flame thrower's sound now properly uses your sound volume setting - Extreme focus no longer loses it's bonuses when switching weapons - The Secret Assassin achievement can no longer be completed on any class (now requires the Assassin) - Kill card no longer always seen at bottom of screen on taller monitors - Assault Drone's duration is now properly extended with the Power Cell gadget - Custom Mode option "Players are Bot Level" now properly adjusts weapon levels too [b]Menus[/b] - Recoil weapon mod will no longer appear on new Melee weapons - Headshot weapon mod will no longer appear on new Melee or Explosive weapons - "+1 level higher stats" weapon mod will no longer appear, as it was just a more confusing version of the +damage mod - Fixed a bug where AI keeps nearly all Ability charge after death. They now properly keep 60% of what they had, where players keep 50% - The Slayer has entered the arena feat now properly requires insane dififculty on an FFA match - Campaign stars now properly show 156 instead of incorrectly showing 159 [h3]Balance[/h3] [b]Shotguns[/b] - All shotguns have +1 range - Spas12 Impact +7, RoF +20% - Jackhammer Impact +5 - R870 Impact +7 - AA12 Impact +4 - Terminator Impact +4, Spare Clips +1 - Boomstick Impact +4 [b]Secondaries[/b] - Desert Eagle Impact -2, Range -0.5, RoF -15% - UMP Impact +1, Range +0.5 - Vector Impact +1 [b]Explosives[/b] - M202 Impact +5, AoE -5% - All Rocket explosives have -5% RoF [b]Machine Guns[/b] - RPD Impact +1 - OICW RoF -7% - Aug HBar Spare Clip +1 [b]Assault Rifles[/b] - G36 Impact -1, RoF -5% - Fal -1, RoF -10% [b]Melee[/b] - Baton Impact +5, range +5%, RoF +5%, Dash +20% [b]Skills[/b] - Bouncing Betty charge required 2 > 1 - Maximum Overdrive was broken where some abilities were boosted and some weren't. It now boosts all abilities by 10%, and it's duration is 10 > 8 seconds, like the others. - Smokebomb now has an effect to better show it's invincibility time (also slightly increased behind the scenes) - Assault drone now fires about 50% further, but fire rate reduced by ~10% - Martyrdom grenade timer reduced to 1 > 0.75 seconds. Damage boosted by 50%. grenades now fly out instead of dropping straight down [b]Gadgets[/b] - Bayonettes execute threshhold increased: 5-10% > 10-15% - Tactical reload speed: 30-90% > 30-75% - Defibrilator no longer affects ability drain [b]Feats[/b] - All cash rewards increased 250-4,000 > 400-12,000 - Don't be so obtuse - Shoot enemies at 45 degree angles, now allows 8 > 12 degrees of leeway [img]{STEAM_CLAN_IMAGE}/42755219/1900f8bf3da3c1a650332c5a1c23137548d12b0c.png[/img] As always, thanks for sticking around as we continue to fix & improve the game. [h3]<3 Sky9 Games[/h3]