V1.1.0.3: Now Live

- Fixes bug where units with 0 momentum had ring shaped click boxes. - New Game+ enemies hit much harder. - Fixes bug where enemy DMG numbers in the UI didn't account for difficulty level. - New Game+ chap1 battle2 and chap2 battle1 reduced in difficulty. - Fixes various internal ticket issues including typos. - New unit action: (Experimental) Drift added. [img]{STEAM_CLAN_IMAGE}/43347424/320745e7325d42bfffa340c0ddadc62e2167eee5.png[/img] Due to the introduction of a new unit action there may be side effects on saves made in prior versions, we would highly recommend any saves particularly for battle scenarios are restarted in the pause menu once loaded. Ideally you should either start New Game or resume progress from a non battle scenario to hopefully keep this minimal if at all. It may be worth considering making one such save before updating to the newest version. [u]Known Issues Currently Under Escalation:[/u] - Drift can currently break elements of the UI including but not limited to; Pause, Move Take Back and End Turn. This was meant to be fixed before debuting but is still present in this build, this will be fixed properly in an upcoming version. [b]Edit - This seems to primarily be happening due to collision interactions, to use the feature in the meantime try and avoid these until we get a fix out.[/b] - During chapter 4 there are character audio lines that will not play in their intended place in the script. Currently there is no workaround however this will not prevent progression, this will be fixed in an upcoming version. - During a chapter 9 battle scenario, the player may find that the victory screen will appear under a CG (indicated by the audio track) and therefore prevent further progression. Currently there is no workaround for this issue but this will be fixed in an upcoming version.