Brawl Tactics: Origins fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!
[b]The Early Access is finally coming to an end, after 1 year and 2 months and dozens of updates![/b] The game will still receive updates, albeit at a slower pace. I'll still be monitoring all feedback, so please let me know if you have any suggestions to improve the game! [b]Thank you for playing and for the support! Be sure to stay tuned for the future projects I release![/b]
[h1]Highlights[/h1]
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[*] [b]11 new achievements have been added to the game, one for each challenge![/b]
[*] [b]The amount of crystals you have can now be seen in the Pause Menu.[/b]
[*] Cards offered after ending combats no longer offer +20 crystals on pick up when you already had that card in your deck.
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[h1]Bug fixes[/h1]
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[*] [b]Bug fix[/b]: When you hover over a unit, structure or battle item during combat and press spacebar to end the turn, the stats UI now fades out correctly.
[*] [b]Bug fix[/b]: The Level Up UI wasn't always centered in the screen.
[*] [b]Bug fix[/b]: Class Level 1 and Class Mastery 1 no longer count for the total progress indicator.
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