Build a mobile fortress on the back of a giant and mysterious walking Tree and embark on a journey in this merge of tower defense and colony simulation.
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V1.0.0 has just now been released!
With this, Ark of Charon has now left Early Access, and has officially launched.
Thank you again to everyone who played during Early Access and helped us shape the game.
Below are highlights from the update, and lastly the patch notes.
I wish you all a wonderful journey through Ark of Charon!
[h2]Update Highlights[/h2]
[h3]Addition of the final stretch of the journey[/h3]
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The journey is finally complete, and you can now play through to the ending.
Gather new resources, face new enemies, and head toward the World Tree's nursery to bring new life to the world. What awaits you at the end of this journey…?
[h3]A new forbidden energy..?[/h3]
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Introducing the “World Tree Energy Extractor,” a device that allows you to harness a new form of energy. Along with this, several other related devices are also being added. These devices extract power from the World Tree sapling to fuel new weapons. However, using this device will slowly weaken the World Tree.
[h3]Evolving Tower Defense[/h3]
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New "wall-mounted weapons" that can be installed on indoor walls are being added.
These weapons, which can attack through walls and tiles while being shielded by buildings, will unleash a satisfying rain of arrows into the night sky.
In addition to the wall-mounted weapons, new weapons, enemies, and adjustments to game balance and enemy formations will make battles even more complex and engaging in v1.0.0.
[h2]Patch Notes[/h2]
[h3]Feature Additions[/h3]
[list]
[*]A new building has been added: the wall-mounted weapon. This weapon can be attached to the walls of rooms.
[*]A new building has been added: the World Tree Energy Extractor and its associated facilities. The World Tree Energy Extractor can be activated by placing it on the foundation of a World Tree sapling.
[*]The second half of the journey in Normal Mode has been added. This new area will not be reflected in existing save data, so you will need to start a new game to access it.
[*]A new boss has been added.
[*]Subspecies of regular enemies have been added.
[/list]
[h3]Feature Improvements[/h3]
[list]
[*]A notification has been added when a mine has been depleted.
[/list]
[h3]Balance Adjustments / Bug Fixes / Miscellaneous[/h3]
[list]
[*]Overall combat balance has been adjusted.
[*]The conditions and probability for negative traits when generating Golems have been changed.
[*]CPU processing has been further optimized.
[*]New BGM for rocky and snowy areas has been added.
[*]Effects have been adjusted.
[*]Visual representation of underground and background elements has been partially changed.
[*]Other minor fixes and adjustments have been made.
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