Build a mobile fortress on the back of a giant and mysterious walking Tree and embark on a journey in this merge of tower defense and colony simulation.
[img]{STEAM_CLAN_IMAGE}/44898504/675551609780036c7eb1a6e64dd84847675bd650.jpg[/img]
Hello hello!
I’m very excited to finally have this content update up for you all, and to commemorate, we’ll also have the game on sale for a week!
There’s a new game mode that we’re excited for you to try; the Rogue-like Mode.
It’s a little more fast paced than the normal mode, and also higher in difficulty when you first start out. However! You can earn points from each of your runs, and level up your colony for your next runs. Do try it out, and tell us how it goes.
Also, we’ve added a lot of QoL content additions, fixes, adjustments and improvements.
Your feedback has helped in shaping pretty much every aspect of this and we’re continuously thankful for that.
Full notes for the update below:
■ Feature Additions
[list]
[*]Added a new game mode, "Roguelike Mode." You can select this mode by switching modes on the title screen. In this mode, you can earn two types of points based on your journey, which can be used to enhance your colony or select initial resources.
[*]Added new buildings: "Storage Tile" and "Compressed Packing Tile." These tiles increase the amount of items that can be stored.
[*]Added new buildings: "Fully Automatic Cooker" and "Canned Food Machine."
[*]Added four new room types and changed the sizes of three existing room types. However, the sizes of already-built rooms saved in previous data will not change.
[*]Added a priority command feature. Tasks with specified priorities will be executed preferentially.
[*]Added mission-style guidance to the tutorial.
[*]Added three new food items: "Salad Bowl," "Cornbread," and "Tomato Lettuce Sauté."
[/list]
■ Feature Improvements
[list]
[*]Added item descriptions to the manufacturing menu.
[*]Manufacturing settings are retained when moving manufacturing facilities.
[*]You can now view the information of the current area on the world map.
[*]Added the ability to reset priority settings in the priority settings screen.
[*]Changed the probability of negative traits in summoned minions created using multiple souls to be less than 100%. The frequency of stronger negative traits has been reduced.
[*]Changed the appearance of stocked item boxes for better visibility.
[*]Added display of construction strength and weight when hovering the mouse cursor over structural buildings.
[*]Adjusted the color of the construction strength filter to make changes in low construction strength more visible.
[*]Allowed removal and reinstallation of "Bomb Stones" and "TNT." These actions are performed faster than other buildings.
[*]Added a removal command to the action menu button at the bottom right of the screen.
[*]Added a feature to choose whether to use removed items when building from the construction menu. When this feature is ON, removed items will be used preferentially when issuing construction commands. This feature is ON by default.
[*]Changed the processing of high-altitude damage bonuses for weapons. For all weapons, the chance of critical damage will increase when placed at a higher position, though the increase rate varies by weapon. Critical damage is displayed in yellow text.
[*]Added "Hatch" to room ceilings, which can be installed from the underside with a ladder, allowing passage.
[/list]
■ Balance Adjustments / Bug Fixes / Others
[list]
[*]Adjusted item stack numbers with the introduction of "Storage Tile" and "Compressed Tile."
[*]Reduced repair time.
[*]Increased the effect duration of cooking buffs:
100→150 seconds: "Baked Apple," "Bread," "Baked Tomato," "Baked Lettuce," "Baked Sweet Potato"
100→300 seconds: "Apple Pie," "Pizza"
[*]Fixed issue where "Multi-Missile Launcher" ammunition was not displayed in the "Processing Table" and "Workbench" manufacturing menus.
[*]Adjusted the final boss’s attack behavior which was stronger than planned.
[*]Shortened the overall shooting interval for weapons.
[*]Increased attack power of late-game weapons.
[*]Increased power consumption for power-requiring weapons.
[*]Adjusted the overall amount of souls obtained.
[*]Increased overall building strength. Late-game buildings now have higher building strength.
[*]Adjusted the time required for mining.
[*]Expanded the lighting range of "Torches," "Wall-mounted Torches," and "Lamps."
[*]Increased the required materials for "Bomb Stones."
[*]Reduced the required materials for "TNT."
[*]Increased the charging capacity of "Coal Generators," "Wind Turbines," and "Solar Panels."
[*]Changed default settings for shortcut keys due to the addition of removal and priority commands.
[*]Fixed issue where having many items caused performance issues. We will continue to address performance concerns.
[*]Fixed issue where weapons would sometimes shoot in a direction different from the target when targeting the next enemy.
[*]Fixed issue where building commands would not proceed midway.
[*]Fixed issue where rooms built on pillars became inaccessible.
[*]Fixed issue where the shooting angle of "CIWS: Burst Custom" was too narrow.
[*]Fixed issue where minions would unintentionally stop doing anything when hunger state persisted for too long.
[*]Fixed issue where "Flak Cannon" ammunition was not displayed in the "Simple Workbench" manufacturing menu.
[*]Fixed issue where the accuracy of manual shooting with "Tron Accelerator" was not corrected.
[*]Made various minor fixes and adjustments.
[/list]