BeatBeat is a rhythm platformer. Move with your left hand. Groove with your right hand. Run, jump, tap, hold, and mash your way through levels packed with vaporwave aesthetics and funky beats. Beat Beat the game.
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The full launch is almost here! I've been working hard to include as much I can into the game before it releases. Fingers crossed that things go smoothly on launch day.
[h1]Big Changes[/h1][list]
[*] Added The True Ending
[*] Created new tutorials
[*] Added "Line Commander" submenu to CheevOS for unlocking totems with secret codes (try the names of artists on the soundtrack!)
[/list][h1]Tweaks[/h1][list]
[*] Added Difficulty, TrueScore Multiplier, and Modifiers Used to results screen
[*] Updated gamepad manager: All controllers should now work
[*] Improved squishyness and squashyness of player
[*] Increased volume of sound effect for incorrect inputs and missed beats.
[*] Changed unlock order of Hard levels
[*] Pressing escape on the Level Confirmation Screen now closes the Level Confirmation Screen instead of bringing up the "Quit" prompt
[*] Beat previews now use the default beat skin
[*] Consolidated Pause and Play buttons in level editor to a single, dynamic "Pause or Play" button
[*] Moved "Run As Administrator" button to the main desktop to improve visibility
[*] Added more visual cues to indicate the intended controls for the fishing minigame
[*] Reduced threshold for certain end-game dialogue options
[*] Increased size of "hold guides" on the sides of circles
[*] Changed the talking-sound-effect of a hidden character
[*] Updated the localization files
[/list][h1]Fixes[/h1][list]
[*] Fixed incorrect name being shown for Hard difficulty menu preview
[*] Fixed Maestro being inaccessible
[*] Fixed bosses interacting poorly with the player losing a life
[*] Fixed unlocking totems through CheevOS not updating the resonance shown in the Modifiers menu
[*] Fixed "You Do Not Have Enough Resonance" prompt behaving oddly
[*] Fixed ScreenEdgeGuide showing the wrong wait-time for the next beat when a beat has not spawned yet
[/list]