June Patch Notes: Omnihedron Boss Fight Now Live

BeatBeat

BeatBeat is a rhythm platformer. Move with your left hand. Groove with your right hand. Run, jump, tap, hold, and mash your way through levels packed with vaporwave aesthetics and funky beats. Beat Beat the game.

[img]{STEAM_CLAN_IMAGE}/36634044/63c27b2b17ff85cc61c5ffb106efe25351b99ea0.png[/img] [h3]79 days until launch! AAAAAAAAAAAAAA[/h3] [h1]Big Changes[/h1][list] [*] [b]New Level: Beach Filler (Hard)[/b] [*] [b]New Level: Comet (Hard)[/b] [*] [b]New Achievements: "Pleasant Experience", "Much Easier", "Needlessly Large", "BeatBeatCore", "Artist", "Extremely Pro Player", "Never Give Up", "The Sincerest Form", "Self Absorbed", and "Tough Decision"[/b] [/list][h1]Tweaks[/h1][list] [*] Added more freedom to level selection when unlocking levels [*] Updated some graphics in the tutorial levels [*] Improved aesthetics of backgrounds in nearly all levels [*] Added guide that shows where the next hold-beat will take you [*] The BeatBox now has juicier movement [*] Added Tap-Jump preference prompt to Setupmancer for controller players [*] Added mashers to Shoujo (Easy) [*] Added special end-of-level animations to bosses [*] Default songs are now cached on game-start to speed up load-times of level-confirmation screens [*] Adjusted directions for beats in New Game. (Extreme) [*] Zoomed in the camera on Adaptation (Hard) [/list][h1]Fixes[/h1][list] [*] Fixed available totems not updating immediately when unlocked through CheevOS menu [*] Fixed totem names not showing correctly when prompting unlocks in CheevOS [*] Fixed the moon visualizer not lining up correctly [*] Fixed some old UI elements still referring to difficulties by their old names [*] Removed dialogue that references old level-unlock system [/list] [h2]Roadmap[/h2] [list] [*] Half of a Boss Fight [*] One Level Rework [*] True Ending [/list]