v0.93.1

Dungeons of Voidria

Gather loot, unearth secrets and defeat enemies as you explore the shifting Dungeons of Voidria and retrieve fragments to restore the shattered Heart of the void.

[list][*] Added "[b]Optional Rooms[/b]". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice [*] Enemy sprite improvements, Sound Bat sprite reworked [*] Shop item details now display item's crafting component type(s) [*] Some statuses that last for battles will now stack durations when added multiple times. E.g. Previously, Cursed for 1 battle + Cursed for 1 battle = Cursed for 1 battle, now = Cursed for 2 battles [*] Crescent Bracelet damage lowered from 4 to 3 [*] Eye For Opening is now once per turn, uses per battle increased from 3 to 4 [*] Theme music for "The Void" polished [/list] [b]Bug Fixes[/b] [list] [*] Hidden items should no longer spawn on top of other objects [*] Skill: Recycle normal queue now correctly gives 2 stacks of Volt rather than 3 [*] Relocate Slate no longer allows you to fight an enemy again [*] Volt will now only trigger once if stacks is greater than 2 times trigger threshold [*] Enemy stun text will now overflow when value is very high [*] Fixed bug with Fossilized Flower stacking its effect when crafting items [*] Skill: Cascading Strike Exhaust damage is now correct [*] Witch's Sigil is more consistent with statuses inflicted by trinkets [*] Endless Deck now works correctly with skills with no uses remaining [*] Fixed bug with Grapes being disabled permanently [*] Fixed bug with Traverse Slate not removing water tiles in some rooms [*] Fixed rounding inconsistencies [*] Fixed missing status tooltips for some skills [/list]