Gather loot, unearth secrets and defeat enemies as you explore the shifting Dungeons of Voidria and retrieve fragments to restore the shattered Heart of the void.
[list][*] Added "[b]Optional Rooms[/b]". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice
[*] Enemy sprite improvements, Sound Bat sprite reworked
[*] Shop item details now display item's crafting component type(s)
[*] Some statuses that last for battles will now stack durations when added multiple times. E.g. Previously, Cursed for 1 battle + Cursed for 1 battle = Cursed for 1 battle, now = Cursed for 2 battles
[*] Crescent Bracelet damage lowered from 4 to 3
[*] Eye For Opening is now once per turn, uses per battle increased from 3 to 4
[*] Theme music for "The Void" polished
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[b]Bug Fixes[/b]
[list]
[*] Hidden items should no longer spawn on top of other objects
[*] Skill: Recycle normal queue now correctly gives 2 stacks of Volt rather than 3
[*] Relocate Slate no longer allows you to fight an enemy again
[*] Volt will now only trigger once if stacks is greater than 2 times trigger threshold
[*] Enemy stun text will now overflow when value is very high
[*] Fixed bug with Fossilized Flower stacking its effect when crafting items
[*] Skill: Cascading Strike Exhaust damage is now correct
[*] Witch's Sigil is more consistent with statuses inflicted by trinkets
[*] Endless Deck now works correctly with skills with no uses remaining
[*] Fixed bug with Grapes being disabled permanently
[*] Fixed bug with Traverse Slate not removing water tiles in some rooms
[*] Fixed rounding inconsistencies
[*] Fixed missing status tooltips for some skills
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