Marble combat is a physics based multiplayer game for 2 - 8 people. Players compete as magical marbles racing and fighting to dominate capture points and collect power ups.
Hello.
Below are the bulk patch notes for the versions 0.915-0.916-0.917.
[h1] Bugfixes [/h1]
- In-game chat is now enabled (0.915)
- Fixed an issue that makes players be unable to control their marbles under certain host configurations (0.915)
- Fixed an issue where marbles are uncontrollable in Marballs game mode due to the above change (0.916)
[h1] Balance [/h1]
[h1] Tremor [/h1]
- Tremor intensity multiplier changed from 1500 to 5000
[h1] Hookshot [/h1]
- Hookshot now pulls you to the object instead of the location, meaning if you use hookshot on a moving object, you will move to it instead of where you targeted.
- Hookshot can no longer pull you to empty-mid air locations
- Hookshot Gyro Power cost increased from 50 to 65
[h1] Explosion [/h1]
- Explosion no longer gives immunity to the user from Explosion-Like effects (Explosion, Hammer, Blinding Light)
- Explosion Gyro Power cost increased from 50 to 70
[h1] Thunder [/h1]
- Thunder initial duration decreased from 5 seconds to 2.5 seconds (Still is affected by diminishing returns mechanic)
- Thunder Gyro Power cost increased from 50 to 60