Lag Issues and Matchmaking

Marble Combat

Marble combat is a physics based multiplayer game for 2 - 8 people. Players compete as magical marbles racing and fighting to dominate capture points and collect power ups.

Hello. The servers are now up and can be used to communicate with people via the global chat. Talking to a few people there, there are some issues that needs addressing, to understand where we are and where we are heading. The lobbies use Listen Servers, meaning, if you create a lobby, you will be the host for your game. However, if your connection is not stable/strong enough, the game can be unplayable for other people (Or for you if you did not host). This comes down to the following: Connection of the host Connection of you Distance between you and the host Since you can get no clue from any of this, we will be modifying the lobby search system to include the Countries of people. If you do not prefer your country to be visible, you will be able to reduce it to continent. We will be observing which regions people tend to play the most over the course of 1 month and we will be deploying dedicated servers to the regions. For the time being, communicating with people over the chat to determine the potential quality of connection is the best we can offer. These are all acknowledged issues and we will be doing our best to address these.