v0.9.025: Angel & Devil and Balancing

Kitty Survivors: Rogues of Catmere

Kitty Survivors is a funny action rogue-lite game where you slay hordes of creatures, create overpowered builds, use elemental skills and craft stupid weapons. Join a growing guild of misfits with a thirst for milk, hired to protect the Kingdom of Catmere!

Hi everyone, I hope you're all having an amazing week! [h3]There're new features and balancing changes on today's update.[/h3] First, let's start with the [b]Angel & Devil system[/b]. When you defeat an elite or boss, there's a chance to spawn an angel or a devil. Angels will always reward you with an ability and ask for nothing in return. They might increase your max health, heal you or boost one of your stats. The devil on the other hand will offer you better abilities, but will ask for some of your max health in return. It can give you an extra life, boost your stats or give you exclusive abilities. If you don't like what he's offering you, don't worry. You can always reject his offer. [img]{STEAM_CLAN_IMAGE}/43239624/fcfcccce46bf609a9a70661bb47b7f83341b60f9.png[/img] Now about the balancing changes. After watching gameplay videos and playing the game over and over again I decided to make a few changes. There were some perks and weapons in the game that made it really hard to achieve a satisfying difficulty balance. Perks like [b]Multishot[/b], [b]Rubber Shot[/b] and [b]Not in the Head[/b] were too strong. In addition to that, if the player combined those with the [b]Boomerang[/b] weapon, the challenge of passing a stage was halved. I understand there will always be OP combinations and I actually like that, but there's a fine line between overpowered and not fun anymore. When you make it too strong, it affects every balance so far and with no challenge, the game gets boring really fast. So check below what has changed. [h3][b]Balancing changes:[/b][/h3] [list] [*] Removed "Sharp Weapon" Perk. [*] Multishot perk added again. [*] Decreased Multishot extra projectiles from 4 to 2. [*] The perks "Not In The Head" and "Rubber Shot" are now Devil abilities. [*] Piercing damage decreased from -25% to -33% by enemy hit. [/list] [h3][b]Boomerang rework:[/b][/h3] [list] [*] Boomerang now shoots straight forward and after reaching a certain distance goes back to the player. [*] Deals 70% damage when returning. [*] Knockback decreased by 50%. [/list] I hope with these changes the game gets more enjoyable! In case you guys have more things you'd like to share with me, about balancing or features in general, [url=https://discord.com/invite/aEFjeRyRH3][b]join our Discord[/b][/url] or post to the Community Hub! Ps: In the upcoming weeks I'll finally be adding the Codex, a new stage with new bosses and enemies and more detailed descriptions of perks, weapons, stats modifiers, materials and so on. I'm planning on adding new perks and achievements as well. Thank you and have a great day! Angelo