New stage, characters and active skills. Also new name!

Kitty Survivors: Rogues of Catmere

Kitty Survivors is a funny action rogue-lite game where you slay hordes of creatures, create overpowered builds, use elemental skills and craft stupid weapons. Join a growing guild of misfits with a thirst for milk, hired to protect the Kingdom of Catmere!

Hello, I hope you are all doing great! I know it's been a while since my last update. As I mentioned in a previous post, this one was going to be a bigger update so it would take a little longer. [h3]First I'll talk about what's new and then I'll talk about the name change. So here is what's new:[/h3] [list] [*] Added two new characters: Little Ribs and Peanut. I also named the default one to Vanilla. (They're all based on my cats in real life) [*] Added a new stage: Dungeon. [*] New enemies, elites and bosses. [*] Now each character has a unique active skill. Dash skill is now considered a secondary skill and it's the default one for every character. [*] Skills added: Scream, Backstab and Sushi Time! [*] Added a trail effect for the dash skill. [*] Added a new screen to select and unlock characters [*] Added a message informing the player when it has reached the maximum number of weapons in Armory. [*] Fixed the dance animation of the dancing skeletons. [*] Removed classic mode difficulty levels for refactoring. [/list] [img]{STEAM_CLAN_IMAGE}/43239624/fca738437f8eac49979a716deeda87793e427fac.png[/img] You may also have noticed that I changed the name of the game from "Kittyverse of Madness" to "Kitty Survivors: Rogues of Catmere". There were a few reasons for that decision. First, the previous name didn't say much about the game, you would know it was somehow related to cats, but other than that it was hard to know that the game was a "survivors-like" game. The "-verse" part could also cause some confusion, because it's not related to multiverse as you see in movies. Second, with the new name I feel the game can now find and attract the right target audience. It will be better for the game longevity and to increase our community. From now on, I'll try to deliver weekly updates. I didn't like to take this long to deliver this update. It had to be done and was bigger than usual, but from now on I'll deliver smaller updates every week and will keep working on bigger ones and release them from time to time. [h3]If you're not on Discord yet, I would like to invite you to [url=https://discord.gg/aEFjeRyRH3][b]join us[/b][/url] again. It's much faster to talk to you guys there and to collect feedback.[/h3] Thank you for your time and have a great week! Angelo