Gatekeeper is a fast-paced rogue-like. Go on a quest to find the stolen Heart of the Universe and shoot your way through the hordes of machine enemies guarding the planetary gates. Play solo or in 4 people co-op and become the next Guardian!
Greetings, [b]Gatekeepers[/b]!
Version [b]0.8.0.39[/b] is now available for download.
[b]Fixed:[/b] Incorrect damage numbers displayed in statistics.
[b]Fixed:[/b] Ritual Vessel did not reduce attack speed.
[b]Fixed:[/b] Projectiles from Protocol 2.0 did not always break on surfaces.
[b]Fixed:[/b] Swarm Pendant caused errors when players teleported to another location.
[b]Fixed:[/b] Harmony did not trigger when activating Quorium, Apotheosis, Juju, or Echo generators.
[b]Fixed:[/b] Activated monoliths could be seen through the ground.
[b]Fixed:[/b] Infinite loading screens when one of the participants disconnects during a run.
[b]Fixed:[/b] Players could attempt to join a run that had already started, breaking the game for themselves and those in the run.
[b]Fixed:[/b] The first skill was not counted towards completing the "Pacifist" achievement.
[b]Fixed:[/b] Use of HTML codes in chat.
[b]Fixed:[/b] Time required for the "Ultimate Question of Life" achievement.
[b]Most likely fixed:[/b] Softlock due to invisible enemies.
[b]Changed:[/b] Reworked Aurora locations for better performance.
[b]Changed:[/b] Icon for the "Immune" status, granting enemies immortality.
[b]Changed:[/b] The list of artifacts in the database is now divided into groups for easier readability. Enemies are also grouped based on their planet.
[b]Changed:[/b] Reworked the obelisk spawn system for more even distribution of artifact rarities.
[b]Changed:[/b] Minor rebalance in the Arena.
[b]Changed:[/b] Eternal Heart now only activates from gatekeeper skills.
[b]Changed:[/b] In the "Kill Them All" quest, enemies now spawn slightly faster.
[b]Changed:[/b] Completely reworked the lobby and lobby browser netcode.
[b]Changed:[/b] The "Tarra's Claw" artifact now gives a 15% damage bonus against Sirens.
[b]Changed:[/b] Damage growth of the "Infurion" artifact is now +0.5% per stack.
[b](Tech Hunter) Changed:[/b] The third evolution of the "Trace" skill now grants a shield that protects from only one hit. The shield lasts for 10 seconds.
[b](Tech Hunter) Changed:[/b] Increased spread of bullets from the "Shotgun" skill. Bullets are also slightly larger to cover a wider area.
[b](Mediator) Changed:[/b] Duration of the "Ghostwalk" ability is now 3 seconds.
[b](Mediator) Changed:[/b] "Pain Conduit" no longer triggers most artifacts.
[b](Nidum) Changed:[/b] Ravens from the "Ritual" skill now have a chance to target the strongest enemy within range.
[b](Nidum) Changed:[/b] Ravens from the "Ritual" skill no longer break on interactive objects.
[b]Added:[/b] A 3-second timer before the start of a run. All actions in the lobby are blocked during the countdown.
[b]Added:[/b] In the settings, you can now switch the time slowdown during interactive popups to a full stop.
[i]+ several minor changes and fixes.[/i]
We are very grateful for your feedback.
[b]Don't forget to update the game before playing multiplayer.[/b]
[i]Gravity Lagoon[/i]