Gatekeeper is a fast-paced rogue-like. Go on a quest to find the stolen Heart of the Universe and shoot your way through the hordes of machine enemies guarding the planetary gates. Play solo or in 4 people co-op and become the next Guardian!
[h3]Greetings, Gatekeepers![/h3]
Today, we are excited to announce the release date of the long-awaited [b]second major update![/b]
[h2]The [b]CHILDREN OF TARRA UPDATE[/b] will launch on February 20th![/h2]
Let us remind you what this update will bring:
[img]{STEAM_CLAN_IMAGE}/42755050/4e53d51e302d6a7b3e74331c6e5ede7d0ef86906.png[/img]
[olist]
[*] [b]New Gatekeeper – Void Model.[/b] Void Model is a swift and lethal melee Gatekeeper. All her attacks are designed to boost her movement speed and slip past enemies.
[*] [b]New locations for existing planets.[/b]
[*] [b]New Planet – Palium.[/b] Palium is the home planet of one of the oldest sirens - [b]Tarra[/b]. Previously, you could encounter Tarra only in the Arena; now she will be another obstacle on the path to the Heart of Time in the main campaign.
[*] [b]New System:[/b] Artifact Ban for a Run.
[*] [b]Elite Enemies System.[/b]
[*] Lots of [b]QoL improvements[/b] and[b] bug fixes[/b].
[*] A pack of [b]new artifacts[/b], which we'd like to tell you more about today.
[/olist]
[h3][b]Modifiers:[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/42755050/b58184462e5b4a98f1c7fb84593625a9fb0dd702.png[/img]
[b]Bloodletter:[/b] Chance to inflict bleeding.
[img]{STEAM_CLAN_IMAGE}/42755050/349c58e4e693d409f7357ce13c6480458a6214a4.png[/img]
[b]Bulwark:[/b] When health drops below a threshold, grants a protective shield over your health that diminishes over time and when taking damage.
[img]{STEAM_CLAN_IMAGE}/42755050/9a4913c5d5b044f955ea13e287610a910fa013a8.png[/img]
[b]Tranquilizer:[/b] Critical hits slow enemies for 3 seconds.
[img]{STEAM_CLAN_IMAGE}/42755050/828acfc85a8bfacdd1f0fc2047dc0afb6d889a8c.png[/img]
[b]Blood Mark:[/b] Increases bleeding damage.
[img]{STEAM_CLAN_IMAGE}/42755050/c781b5bb250e3ed64fa8515ad9b1d2b4ffdd6e02.png[/img]
[b]Ember Mark:[/b] Reduces the delay between burn ticks.
[img]{STEAM_CLAN_IMAGE}/42755050/895174898712f0994f854938596a38602f71a5f0.png[/img]
[b]Stasis Mark:[/b] Increases the duration of slow effects.
[h3][b]Structure Changes:[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/42755050/a3840e59985777d7eb01b6eda226cbf6dc2c562c.png[/img]
[b]Berserker's Token:[/b] Killing an enemy increases attack speed for 3 seconds.
[img]{STEAM_CLAN_IMAGE}/42755050/a45d1bc29ff28776d10777b25acb0c69a91e56f2.png[/img]
[b]Catalyst:[/b] Using the [b]second skill[/b] creates an electric discharge dealing elemental damage to enemies within a radius of 12 units around the Gatekeeper.
[img]{STEAM_CLAN_IMAGE}/42755050/e63cb9cb66a23f8e68ec0af3ff6d85932b1893bb.png[/img]
[b]Pulsar:[/b] On critical hit, has a chance to summon a meteor at the location of the struck enemy, dealing damage in a small area.
[img]{STEAM_CLAN_IMAGE}/42755050/dc756b0eab61b0a35e86d289c7a4d1053257bdf7.png[/img]
[b]Root:[/b] On kill, has a chance to root up to 3 enemies within a radius of 15 units for 5 seconds.
[h3][b]Amulets:[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/42755050/87fafbee35fc7295fda2724d8e97864ec692eb65.png[/img]
[b]Halfmetal Head:[/b] Summons golems that fight alongside the Gatekeeper. They can die and will resurrect after a cooldown.
[h3][b]Runes of Creation:[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/42755050/7e3c956696abe27b69e3731786133c3d3e764274.png[/img]
[b]Momentum:[/b] A short dash at the start of sprinting that allows passing through enemies.
[h3][b]Cursed Signatures:[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/42755050/abde2e5777e52a57a8c3ce80d8d504033c9b0eb7.png[/img]
[b]Duality Sigil:[/b] In even minutes of the run, the Gatekeeper deals reduced damage, but in odd minutes, damage is significantly increased.
[img]{STEAM_CLAN_IMAGE}/42755050/d80998d5c323beed7961dce1fdc7caa9d9cce314.png[/img]
[b]Leech:[/b] Attacks with skills 2–3–4 restore health to the Gatekeeper as a percentage of damage dealt, but attacks with the first skill deal damage to the Gatekeeper.
We also want to share an update to the mechanics of some artifacts in our game. [b]We have changed the growth type of their effects to logarithmic.[/b]
What does this mean for you?
[list]
[*] [b]Early in the game, you won't notice any changes:[/b] the effects of artifacts will remain the same as before.
[*] [b]With logarithmic growth, each new stack of an artifact will bring benefits, but the incremental effect will slightly decrease.[/b] This adds an extra challenge and makes the late stages of the game more exciting.
[/list]
This decision was made based on a vote in our [url=https://discord.gg/Hkrp6AUa5S]Discord community[/url], where we would be happy to see you as well.
[b]What do you think about all this?[/b] Share your thoughts in the comments