Direct Contact is about Authentic Warfare, First-person Tactical realism experiences. Most weapons are in the same specs for each classification today, making most modern combat asymmetrical.
[h1]Patch Notes[/h1]
[h2]Key Changes and Additions:[/h2]
[b]Interaction Key Adjustments:[/b][list]
[*] Quartermaster Interaction: The key has been changed to F.
[*] Evidence Locker: Updated to a new key bind for improved usability.
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[b]Fast Heal System Updates:[/b][list]
[*] The system now checks for Wild Beets in your inventory. If available, these will be consumed for a full heal, following the two default healing items you spawn with.
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[b]Key Bind Name Adjustments:[/b][list]
[*] Some key bind names have been updated to improve clarity and alignment with other systems.
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[b]Map AI Spawn Radius Tuning:[/b][list]
[*] Norway Map: The AI spawn radius has been adjusted for improved gameplay balance.
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[b]Inventory Character Display:[/b][list]
[*] A new system now displays your character model in the inventory menu, enhancing the loadout management experience.
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[b]Menu Icon Fixes:[/b][list]
[*] Several menu icons have been refined and updated for better visual consistency and user experience.
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[h2]Important Notes:[/h2]
[b]Work in Progress:[/b] As always, please keep in mind that the game is still under development. Systems, features, and mechanics may change as we continue to enhance Direct Contact.
[b]Feedback:[/b] Your feedback is essential! Share your thoughts on these changes to help shape the game moving forward.