Direct Contact is about Authentic Warfare, First-person Tactical realism experiences. Most weapons are in the same specs for each classification today, making most modern combat asymmetrical.
[h1][b]Patch Notes: Update[/b][/h1]
[h2]Mission Fixes[/h2] [list]
[*] [b]Norway Map Mission:[/b] Resolved an issue where the weapon crate wasn’t triggering the mission objective as intended. Now, players have the option to use explosive devices to complete this objective if necessary.
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[h2]Gameplay Enhancements[/h2]
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[*] [b]Weapon Aiming and Animation Improvements:[/b] Addressed issues related to weapon aiming and animation blending, specifically when transitioning into parkour moves. Previously, players could experience animation conflicts, especially during reloads. These scenarios have been minimized, and this issue should now rarely occur.
[*] [b]Parkour Weapon Handling: [/b]Improved the handling mechanics for weapons during parkour actions. Weapons will now remain in hand when vaulting over obstacles, enhancing continuity and immersion in gameplay.
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[h2]Map Updates[/h2] [list]
[*] [b]Map Information and Naming Adjustments:[/b] Refined the map information code and updated map names to reflect accurate geographic locations. This change ensures that maps better represent their real-world origins, adding authenticity to the player experience.
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[h2]Note:[/h2] This update is part of our ongoing effort to improve Direct Contact. We’re on track with development but keep in mind that adjustments and further optimizations are still in progress, and some elements may continue to evolve.