Direct Contact is about Authentic Warfare, First-person Tactical realism experiences. Most weapons are in the same specs for each classification today, making most modern combat asymmetrical.
[h2]Tablet & JTAC Role Improvements:[/h2]
[list]
[*] [b]Tablet Activation:[/b] Tablet Activation: The tablet is now mapped to the NUM + key, consolidating JTAC operations and making the device essential for mission functions.
[*] [b]Map Indicator:[/b] A satellite icon on the tablet provides map access. Press the icon to open the map view.
[*] [b]Task Visibility:[/b] Quest tasks are now visible on the tablet. You can also use the 0 key as before to access the quest log.
[*] [b]Drone Operator Functionality:[/b] Drone operators can now press the T key to open the tablet, integrating all drone functions.
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[h2]Enhanced Binocular Instructions:[/h2]
[b]Zoom Feature:[/b] [list]
[*] For binoculars, press the Arrow Up key to zoom, improving observation of distant areas.
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[h2]Graphics and Performance:[/h2]
[b]Anti-Aliasing Update:[/b] Anti-aliasing has been updated to TSR (Temporal Super Resolution), which provides better visual quality while balancing FPS, replacing TAA.
[h2]Additional Updates:[/h2]
[b]Binocular Save Functionality:[/b] [list]
[*] Players now spawn with binoculars in their inventory by default if they are in roles such as Marksman, Squad Leader, JTAC, or Vanguard Commander.
[*] NVG Color Setting: Players now spawn with their Night Vision Goggles (NVG) set to their preferred color configuration, enhancing night mission readiness.
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[h2]New Animations:[/h2]
[b]Crouch Weapon Pickup:[/b] [list]
[*] Added a new animation for crouching and picking up weapon parts, enhancing immersion and realism.
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[h1]Technical Enhancements[/h1]
[b]Anti-Aliasing Optimization:[/b] [list]
[*] Transitioned to TSR (Temporal Super Resolution) as the anti-aliasing method, replacing TAA. This change is in line with recommended practices for UE5 and provides improved FPS without sacrificing quality.
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[h2]Bug Fixes:[/h2]
[b]Unholstering Animation Fix:[/b] [list]
[*] Resolved an issue where pressing the tablet caused the weapon to play two unholstering animations. Now, the weapon unholsters correctly with a single animation.
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[h2]Distance Checks for Interactions:[/h2]
A distance check has now been added for both weapon armory and character customization lockers. Players need to maintain a proper distance to access these features, ensuring that gear and character models do not clip through objects while interacting. This enhancement brings a cleaner, more polished interaction experience.
[u][b]This is still a work in progress as we continue to refine and expand on these features. Thank you for your patience and support[/b][/u]