v0.6.0 - The End + Gun drop rework

Chamberflame

Chamberflame is an action roguelike synergy shooter. Wake up with no memory, only to discover there is no easy escape. The only clue is a portal that teleports you across monster infested lands.

In this update, higher-tier weapons like [b]laser pistols[/b], [b]micro grenade launchers[/b], and [b]slug shotguns[/b] can spawn as early as stage two. I want players to be able to find unique weapons, more often. Every shop now offers a selection of artifacts and two weapons to buy. Added a proper [b]ending[/b] after the final boss, with options to continue or end your run. [h3]Full changelog:[/h3] -Weapons tiers 2, 3, and 4 now spawn one stage earlier. -Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside. -Added a proper ending after winning a run. -Shops now offer a choice between two artifacts. -Shops now contain two weapons. -Increased max health of Nomad and Yeti bosses by 10%. -Increased health of Desert and Castle enemies. -Sandstorm no longer affects the player when the level is clear. -Improved weapon rarity system for a more exciting experience. -Improved dialogue. -Removed gun merchant from boss arenas. -General tweaks and fixes. -'Spearhead' gun now only pierces once, but has increased damage. [i]if ur reading this, thanks[/i]