Chamberflame is an permadeath roguelike synergy shooter. Wake up with no memory, only to discover there is no easy escape. The only clue is a portal that teleports you across monster infested lands.
In this update, higher-tier weapons like [b]laser pistols[/b], [b]micro grenade launchers[/b],
and [b]slug shotguns[/b] can spawn as early as stage two. I want players to be able to find unique weapons, more often.
Every shop now offers a selection of artifacts and two weapons to buy.
Added a proper [b]ending[/b] after the final boss, with options to continue or end your run.
[h3]Full changelog:[/h3]
-Weapons tiers 2, 3, and 4 now spawn one stage earlier.
-Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside.
-Added a proper ending after winning a run.
-Shops now offer a choice between two artifacts.
-Shops now contain two weapons.
-Increased max health of Nomad and Yeti bosses by 10%.
-Increased health of Desert and Castle enemies.
-Sandstorm no longer affects the player when the level is clear.
-Improved weapon rarity system for a more exciting experience.
-Improved dialogue.
-Removed gun merchant from boss arenas.
-General tweaks and fixes.
-'Spearhead' gun now only pierces once, but has increased damage.
[i]if ur reading this, thanks[/i]