Chamberflame is an permadeath roguelike synergy shooter. Wake up with no memory, only to discover there is no easy escape. The only clue is a portal that teleports you across monster infested lands.
To anyone reading this, merry christmas you are COOL AS ****
This is another general improvement update. The main focus was making [b]bosses susceptible to player status effects and abilities[/b]. So now all but 1 boss (which I will fix) can be knocked back and slowed. I reworked the jungle boss entirely because of this. Added a [b]burn[/b] mechanic, which quickly damages enemies while ticking down it's damage. Added [b]3 new weapons[/b] and [b]2 new items[/b], mostly related to [b]burn[/b]. Added a bunch of other miscellaneous changes below.
There will be another update very soon to do some visual fx with burn and more.
FULL CHANGELOG:
-Added "Fire Rock" item (chance to burn on hit)
-Added "Hot Knife" item (melee hits burn)
-Added "Flame Pistol" weapon (burns on hit)
-Added "Flame Shotgun" weapon (burns on hit)
-Bosses now bleed for 1% max health, but bleed slower.
-Complete Jungle boss rework, can now be slowed and knocked back.
-Melee range is larger for all characters, does more damage, and has higher knockback, but is slower.
-Improved melee sound effect.
-Final boss heals at half HP.
-Added slight player movement acceleration.
-Added the burn status effect.
-Added icons to burn and bleed status effects.
-End of level teleporter spawns close to you when level is finished.
-Elites spawn more frequently, and can spawn earlier.
-Elites now drop either ammo, HP, or a weapon.
-Coins disappear after 10 seconds.
-Bullets change color depending on their status effect.
-Fixed some enemies not freezing correctly.
-Changed item unlock conditions for a few items.
Item changes:
-"Cracked horn" procs under 5 hp. (Old - procs under 6 max hp)
-"Cursed flame" decreases accuracy. (Old - decreases damage)
-"Knives" increase melee damage. (Old - increase melee speed)
-"Snowglobe" heals 1 HP at start of stage. (Old - Heal 1 HP at start if stage if under half health)
-"Silver Key" gives 1 armor. (Old - gives 1 HP)
-"Amulet" Increases ability charge rate. (Old - additional max ability slot)
-"Frozen Key" freeze time buffed to 5 seconds. (Old - 4 seconds)