Update v0.8 - Boss reworks, burn effects, new guns & items

Chamberflame

Chamberflame is an permadeath roguelike synergy shooter. Wake up with no memory, only to discover there is no easy escape. The only clue is a portal that teleports you across monster infested lands.

To anyone reading this, merry christmas you are COOL AS **** This is another general improvement update. The main focus was making [b]bosses susceptible to player status effects and abilities[/b]. So now all but 1 boss (which I will fix) can be knocked back and slowed. I reworked the jungle boss entirely because of this. Added a [b]burn[/b] mechanic, which quickly damages enemies while ticking down it's damage. Added [b]3 new weapons[/b] and [b]2 new items[/b], mostly related to [b]burn[/b]. Added a bunch of other miscellaneous changes below. There will be another update very soon to do some visual fx with burn and more. FULL CHANGELOG: -Added "Fire Rock" item (chance to burn on hit) -Added "Hot Knife" item (melee hits burn) -Added "Flame Pistol" weapon (burns on hit) -Added "Flame Shotgun" weapon (burns on hit) -Bosses now bleed for 1% max health, but bleed slower. -Complete Jungle boss rework, can now be slowed and knocked back. -Melee range is larger for all characters, does more damage, and has higher knockback, but is slower. -Improved melee sound effect. -Final boss heals at half HP. -Added slight player movement acceleration. -Added the burn status effect. -Added icons to burn and bleed status effects. -End of level teleporter spawns close to you when level is finished. -Elites spawn more frequently, and can spawn earlier. -Elites now drop either ammo, HP, or a weapon. -Coins disappear after 10 seconds. -Bullets change color depending on their status effect. -Fixed some enemies not freezing correctly. -Changed item unlock conditions for a few items. Item changes: -"Cracked horn" procs under 5 hp. (Old - procs under 6 max hp) -"Cursed flame" decreases accuracy. (Old - decreases damage) -"Knives" increase melee damage. (Old - increase melee speed) -"Snowglobe" heals 1 HP at start of stage. (Old - Heal 1 HP at start if stage if under half health) -"Silver Key" gives 1 armor. (Old - gives 1 HP) -"Amulet" Increases ability charge rate. (Old - additional max ability slot) -"Frozen Key" freeze time buffed to 5 seconds. (Old - 4 seconds)