[h2]Important for all returning players:[/h2]
Killing a human as the monster now has its own keybinding and the default has been changed from E to RMB. (You can change this back if you want to)
[h3]I've added crows, rats, fireflies and a working mirror![/h3]
There's also been a bunch of Audio improvements, some QoL changes and some bug fixes.
An important new feature I hope few of you will have to see is the new [b]Crash Reporter[/b], this allows players to easily send log files when the game crashes. It should really help me get to the bottom of some of the rare crashes that still occur from time to time.
[b]Change list:[/b]
[list]
š® Kill human now has its own keybinding, the default has been changed to RMB
š Added crows
š Added rats
š Added fireflies
š Added a working mirror in the Lobby
š Added an animation to the weapon selection & some sound effects
š§ The monster no longer casts shadows while using Camouflage
š It is now impossible to get the same ability suggested twice in a row
š§ Heavy Fog ability has slightly heavier fog and humans are highlighted for monster
š§ The game now tracks time spent camouflaged as the monster
š Added Camouflage and Ability Traits for the monster
š Added most times died Trait for the humans
š Frog sounds
š Weapon switching sounds
š Using stash sound
š Flashlight on/off sounds
š Lantern swinging sounds
š Flashbang hit sounds
š Fusebox sound
š Cemetery lake sound
š Energy Source ambient sound volume lowered
š Game effects audio now gets disabled in setup & loading screen
š Added UI audio effects volume setting
š§ Improved custom balancing slider visually
š§ Added a failsafe in case a player glitches out of bounds
š§ Changed the Tooltip widget when hovering a keybinding
š§ Improved flashbang light
š§ Fixed a bug in the tutorial when button prompts are disabled
š§ Fixed a bug calculating how long ago a round was played
š§ Fixed a bug with the default name of a round history entry
š§ Fixed all doors making creaking sound when the game starts
š§ Fixed bullet hole size not replicating
š§ Fixed a bug where humans could get stuck when destroying a Darkside Portal at the last moment
š§ Added a Crash Reporter so I can easily receive useful information to fix crashes
[/list]