Improved monster movement, new final phase when the energy meter is full and many other improvements
[b]Change list:[/b]
[list]
š Monster movement has been made more responsive and less floaty
š When the energy bar fills completely the monster now becomes faster and stronger.
(Instead of an instant game over)
š§ Improved mausoleum crawling collision
š§ Better monster movement when approaching a wall at an angle
š§ Jumping no longer uses stamina (monster)
š§ Improved loading screen tips
š§ Monster evolved popup has been improved slightly
š§ Player now has to choose their ability in the monster tutorial, like in a normal round
š§ Added a simple scale animation when spawning Gnomes or an Eye in The Wall
š§ Buffed the jumping ability
š§ Fixed some newer menus not having clicking sounds
š§ Fixed there being running sounds when jumping for the monster
š§ Fixed a bug with the monster health bar in the final phase of the game
š§ Fixed a bug where client players could get disabled abilities
[/list]