v0.37.4 - Monster movement & other improvements

Improved monster movement, new final phase when the energy meter is full and many other improvements [b]Change list:[/b] [list] šŸŽ‰ Monster movement has been made more responsive and less floaty šŸŽ‰ When the energy bar fills completely the monster now becomes faster and stronger. (Instead of an instant game over) šŸ”§ Improved mausoleum crawling collision šŸ”§ Better monster movement when approaching a wall at an angle šŸ”§ Jumping no longer uses stamina (monster) šŸ”§ Improved loading screen tips šŸ”§ Monster evolved popup has been improved slightly šŸ”§ Player now has to choose their ability in the monster tutorial, like in a normal round šŸ”§ Added a simple scale animation when spawning Gnomes or an Eye in The Wall šŸ”§ Buffed the jumping ability šŸ”§ Fixed some newer menus not having clicking sounds šŸ”§ Fixed there being running sounds when jumping for the monster šŸ”§ Fixed a bug with the monster health bar in the final phase of the game šŸ”§ Fixed a bug where client players could get disabled abilities [/list]