New mechanics, many game feel improvements and quite a few bug fixes
You can now crouch and slide as a human player
(default: Ctrl)
You can now camouflage into the surface you are standing on as the monster player
(default: Ctrl)
[img]{STEAM_CLAN_IMAGE}/45020566/23bc443aba31ebbb041140b35c462034e7213775.png[/img]
[b]Change list:[/b]
[list]
š New Camouflage mechanic for the monster
š Humans can now crouch and slide
š Heavily improved first person animations, now more dynamic and reactive to movement
š Subtle camera movements when jumping, shooting, running or sliding
š Added simple placement animations for the Bear Trap, Squeaky Toy and Lantern
š Energy source destroyed effect and sound
š Energy source destroyed popup
š§ Improved jumping animation humans and monster
š§ The Squeaky Toys have been buffed, also added a marker when one is touched
š§ Added impact decals for the slingshot and shotgun
š§ Slightly improved bleeding particle effect
š§ Improved slingshot impact particle effect shader
š§ Slightly improved the ability evolved popup
š§ Improved the secondary selection UI
š§ Energy sources can't spawn in the same location twice in a row
š§ Improved shadows on many lights
š§ Monster no longer burns or bleeds in endgame
š§ Fixed a very rare bug with the bear traps
š§ Fixed a bug with the Zombie jumpscares (client-side)
š§ Fixed a bug when killing a human player while jumping as monster
[/list]