Build and share worlds, design rideable roller-coasters, or try out user created game modes and tools in this block-based VR sandbox.
[h1]Features / Changes[/h1]
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[*] Merged the two block placement tools in Sandbox, using buttons on the track pad to switch between single and region placement modes.
[*] Added an eye-dropper button to the track pad of the block placement tool, to copy an already placed block.
[*] Blocks can now have arbitrary rotations or be flipped on any axis.
[*] Holding down on the trackpad when using the block placement tool and then rotating the wand will rotate the block about to be placed.
[*] Now using a more space efficient format for saved chunks.
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[h1]Plugin Changes[/h1]
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[*] Can now use block clipboard items as resources in plugins.
[*] Changes made to unloaded chunks are now buffered and applied when those chunks load.
[*] Plugins can now override the chunk load origin, of particular use for gamemodes.
[*] Tooltips now use the menu panel system, and are now completely customizable.
[*] Controls can now override pointer raycasting, for controls of non-rectangular shapes.
[*] Can specify colours for individual layers in a LayeredMaterial.
[*] Added an API for showing interactive controls on the track pads of wands.
[*] Can now set a colour range for particles.
[*] Can now set a gravity value for particles.
[*] Added IWorld.PlaySound() method to make it easier to play one off sounds.
[*] Added an AABBPhysicsRenderer component to help debug collisions.
[*] Added a Plugin property to WandTool, Component and GameMode to get the plugin that defined subclasses of those types.
[*] Added a Storage API so that plugins can save and load values to a world or globally.
[*] Added a "base_color" json property for Button controls.
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[h1]Bug Fixes[/h1]
[list]
[*] Fixed wands being re-initialized when switching back from the steam overlay.
[*] Fixed a bug with raycasting both the world and entities simultaneously.
[*] Fixed unreliability of setting Wand.IsVisible to false.
[*] Fixed possible texture bleed in layered materials.
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