Build and share worlds, design rideable roller-coasters, or try out user created game modes and tools in this block-based VR sandbox.
[h1]Features / Changes[/h1]
[list]
[*] Added example first-person player plugin, to let a second player control a non-VR character walking around the world.
[*] Added a basic debug log viewer plugin, to assist with plugin development / diagnosing issues.
[*] Can now pin a menu in head-relative space by pressing the track pad in while holding a menu.
[*] Single block placement tool now fills in a line of blocks when the wand is moved quickly.
[*] Increased size of wand tool tips.
[/list]
[h1]Plugin Changes[/h1]
[list]
[*] Added World.Regenerate().
[*] Added World.RaycastWorld(), World.RaycastEntities() and World.RaycastAll().
[*] Added AABBPhysics.Simulate boolean.
[*] Added some helper methods to ModelGenerator so that basic model generation is less verbose.
[*] Added Debug.Warning().
[*] Added Debug.DrawLine().
[*] Added ParticleEmitter.InitialVelocity.
[*] Added "render_mode" json property for particle effects.
[*] Can now specify a texture for LineMaterial instances.
[*] Renamed FaceMaterial to LayeredMaterial.
[*] Added Vector2D, Vector4D, and IntVector2D structures.
[*] Added a static Mouse class to expose mouse input.
[*] Can now control the spectator camera entity with scripts.
[/list]
[h1]Bug Fixes[/h1]
[list]
[*] Fixed some bugs with world collision responses.
[*] Fixed Z-fighting with block placement previews.
[*] Fixed error message spam when a plugin gives an incorrect script assembly path.
[*] Fixed world not initializing properly if errors occurred while loading a plugin assembly.
[/list]