Fly a space ship, kill Dinosaurs, level up, find loot, save the rabbits
As usual, more changes due to realising the game still is far from balanced.
These changes should improve the usefulness of some of the attachments.
Changes
Item Attachments:
Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%.
Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30%
Accelerated Time: Engine Expenditure no longer scales up from 20% and is now locked at 30%
Burst: Engine Expenditure Multiplier no longer scales up from 100% and is now locked at 300%, engine speed multipler now scales from 60% and only applies to afterburner
Density matrix: Engine Speed now scales from 40% instead of 50%..
Chaos: Damage multiply base increase from 30% to 60%. Quality points: Damage increased from 2 to 4
Proximity - base Splash damage increased from 10% to 30%. Quality points: increases splash distance from 1 to 2.
Sweeping element damage increased from 15% to 25%
Momentum: Engine Expenditure multiplier no longer scales up from 50% and is now locked at 100%, afterburner speed bonus reduced to 40% base
Disruptor Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 30%.
Shield & Armour DR reduced to 7% base
Kinetic Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25%
Shield & Armour DR reduced to 7% base
Heat Energiser: Engine Expenditure no longer scales up from 20%
Shield & Armour DR reduced to 7% base
Electric Energiser: Engine Expenditure no longer scales up from 20% and is now locked at 35%
Shield & Armour DR reduced to 7% base
Knockback Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25%
Shield & Armour DR reduced to 3% base
Seeker: Shield & Armour DR reduced to 6%
Spin: Shiled DR reduced to 8%
Pierce: base Engine Speed reverted back to 15%
Seeker: Shield & Armour DR increased to 6%
reduced the brightness of the lightning in the plasma ball gun
Plasma ball range increased by 50%
Chain Lightning Cannon Reduced damage per second from 350 to 325