v0.1.3 Released!

As usual, more changes due to realising the game still is far from balanced. These changes should improve the usefulness of some of the attachments. Changes Item Attachments: Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%. Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30% Accelerated Time: Engine Expenditure no longer scales up from 20% and is now locked at 30% Burst: Engine Expenditure Multiplier no longer scales up from 100% and is now locked at 300%, engine speed multipler now scales from 60% and only applies to afterburner Density matrix: Engine Speed now scales from 40% instead of 50%.. Chaos: Damage multiply base increase from 30% to 60%. Quality points: Damage increased from 2 to 4 Proximity - base Splash damage increased from 10% to 30%. Quality points: increases splash distance from 1 to 2. Sweeping element damage increased from 15% to 25% Momentum: Engine Expenditure multiplier no longer scales up from 50% and is now locked at 100%, afterburner speed bonus reduced to 40% base Disruptor Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 30%. Shield & Armour DR reduced to 7% base Kinetic Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25% Shield & Armour DR reduced to 7% base Heat Energiser: Engine Expenditure no longer scales up from 20% Shield & Armour DR reduced to 7% base Electric Energiser: Engine Expenditure no longer scales up from 20% and is now locked at 35% Shield & Armour DR reduced to 7% base Knockback Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25% Shield & Armour DR reduced to 3% base Seeker: Shield & Armour DR reduced to 6% Spin: Shiled DR reduced to 8% Pierce: base Engine Speed reverted back to 15% Seeker: Shield & Armour DR increased to 6% reduced the brightness of the lightning in the plasma ball gun Plasma ball range increased by 50% Chain Lightning Cannon Reduced damage per second from 350 to 325