As usual, more changes due to realising the game still is far from balanced.
These changes should improve the usefulness of some of the attachments.
Changes
Item Attachments:
Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%.
Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30%
Accelerated Time: Engine Expenditure no longer scales up from 20% and is now locked at 30%
Burst: Engine Expenditure Multiplier no longer scales up from 100% and is now locked at 300%, engine speed multipler now scales from 60% and only applies to afterburner
Density matrix: Engine Speed now scales from 40% instead of 50%..
Chaos: Damage multiply base increase from 30% to 60%. Quality points: Damage increased from 2 to 4
Proximity - base Splash damage increased from 10% to 30%. Quality points: increases splash distance from 1 to 2.
Sweeping element damage increased from 15% to 25%
Momentum: Engine Expenditure multiplier no longer scales up from 50% and is now locked at 100%, afterburner speed bonus reduced to 40% base
Disruptor Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 30%.
Shield & Armour DR reduced to 7% base
Kinetic Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25%
Shield & Armour DR reduced to 7% base
Heat Energiser: Engine Expenditure no longer scales up from 20%
Shield & Armour DR reduced to 7% base
Electric Energiser: Engine Expenditure no longer scales up from 20% and is now locked at 35%
Shield & Armour DR reduced to 7% base
Knockback Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25%
Shield & Armour DR reduced to 3% base
Seeker: Shield & Armour DR reduced to 6%
Spin: Shiled DR reduced to 8%
Pierce: base Engine Speed reverted back to 15%
Seeker: Shield & Armour DR increased to 6%
reduced the brightness of the lightning in the plasma ball gun
Plasma ball range increased by 50%
Chain Lightning Cannon Reduced damage per second from 350 to 325