0.1.7 Released!

Dino Scourge

Fly a space ship, kill Dinosaurs, level up, find loot, save the rabbits

Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull. Heat damage deals damage over time Electric damage reduces energy regeneration. Disruptor damage continues to deal extra damage to shields. It's all still a work in progress, and I'll be adjusting the game based upon feedback. Changes: ----- Damage Type Changes: Kinetic - less damage against shields (25% of base damage). More damage against hull (200% of base damage). Heat - any damage dealt also causes burning over time (5% of total hp / sec) as a buff. Every percentage point of heat damage to full health (hull and shield) adds 0.25 seconds of heat debuff. So 1 damage on a 100 hp ship grants 0.5 seconds of debuff. Electric - any damage dealt also reduces weapon, shield & engine energy regeneration over time (50% reduction / sec) Every percentage point of electric damage to full health (hull and shield) adds 0.5 seconds of electric debuff. So 1 damage on a 100 hp ship grants 0.25 seconds of debuff. Disruptor - no changes Renaming stash tabs now resizes the tab size. Now possible to purchase stash tab(s) and continue playing the game. Number of enemy ships spawned after level 75 remains the same, each successive level wil make enemies stronger: Damage: 2.5% damage per level instead of 2%. Health bonus: 5-6.25% per level instead of 4-5% per level. Artillery ships on blockage maps won't start firing on the cargo ship until the mission has started. Xp is now calculated correctly on the rankings board for very high level players Fixed a label header on viewing damage resistance on armours. Enemy lasers now deal 25% kinetic and 75% heat instead of 50% kinetic and 50% heat. Improved seeker attachment turn speed. Fixed some turret placements on enemy ships Trail renderers for player missiles / rockets are now fixed Energisers no longer add flat reload time, they have now had their weapon damage increases reduced to 30 Vulcan cannon family weapons now have an increased reload time from 0.1 seconds to 0.15 seconds, their damage & energy expenditure are now increased 50% to compensate for this. Reduced their trail render size.