v 1.36 Attacking enemies and starting resources

Empires in Ruins

The bastard child of Grand Strategy and Tower Defense, with a black humor infused plot, set in a grim, disillusioned world. Quell the rebellion, tame the Western Marches, disobey your orders and save your brandy. Not strictly in this order.

Hi all! I've got some new feedback, I did some brainstorming, and here's how I addressed it. Some of you complained that they do struggle with enemies attacking the towers. Now this is a quite fundamental feature of EiR, designed to be different by classic Tower Defense in such a way that you can't just build tower and wait, but you need to be active in maintaining them and adapting your techniques. I though, though, that if some of you would like it different, why not? Now in Game Settings there's an option (only available when not in battle obviously) to deactivate the enemies AI attack capability. Special abilities will still work though, including the Brute ability to damage towers, but you shan't fear anymore the standard units to attack and damage your towers. This will make maps a lot easier, and it will reduce the score to 65% of the max score, so that leaderboards still stay consistent, but we hope you like the option! I also increased the bonus given in starting battle gold by the province from which you attack (and fixed a bug that prevented the updated value to be visualized at battle start). You now receive +1% for each 10 units of gold production of the attacking province. (before it was +1% each 50 units). Keep in mind that if the province is using the resources to build, it will not provide any bonus in that case. [b]v1.36[/b] [list] [*] Added option in Game Settings that prevents enemies from attacking towers (Specialy abilities still work though, including the ones that cause damage like the one from the Brute) [*] Increased the bonus to starting Gold in battle given by the gold production of the attacking province. You now receive +1% every 10 units of gold produced. (before ti was every 50 units). [*] Fixed a bug that didn't show increased starting gold at battle start [/list] Cheers! Dr.H [img]{STEAM_CLAN_IMAGE}/32563868/eb7006b30bc9de5a19b6db2aa8aecef40ff0368a.jpg[/img] [img]{STEAM_CLAN_IMAGE}/32563868/a884fe528a9b7857eda4fe136a9eddfa5146938d.jpg[/img]