The bastard child of Grand Strategy and Tower Defense, with a black humor infused plot, set in a grim, disillusioned world. Quell the rebellion, tame the Western Marches, disobey your orders and save your brandy. Not strictly in this order.
Good morning everyone! I am working on a new update with some fixes and changes, but I thought it was first worth spending a few words about Repairs in battle.
I think the way the enemies damage the towers and the when and how the player should (or could) repair them is one of the most controversial mechanics of the battles.
The game is designed so that every gameplay style should work, but if you are struggling with the repairs, and if you always end up with very little resources to upgrade and build new towers, I thought I could offer some advice on how I originally though about it.
[img]{STEAM_CLAN_IMAGE}/32563868/15a48e1551a642f36088c1c3b0dbc1f9dcf58c6a.jpg[/img]
First of all,[i] it's near impossible to avoid damage to towers,[/i] but at the same time you need those towers. If someone tells you that the only way to play is using artilleries built away from the path, I am sorry but it won't carry you past the first 4-5 maps (in Hardcore mode, it won't carry you past the first map).
[img]{STEAM_CLAN_IMAGE}/32563868/09462db2d14187350e96c5d3e79021618e31fa20.png[/img]
Therefore, Towers (Archery ones) need to stay near the path, and they will take some damage. At this point, there's two approaches (that can be used together): Minimizing damage and Optimized repairing.
[b]Minimizing Damage.[/b] - Let's see a few ways to do this.
[list]
[*] [u]Use stone-made towers as first line of defense.[/u] They have higher armor and higher fire resistance too (Sappers deal fire damage). Crossbow, Repeating Crossbows and Snipers can take a lot more punishment before collapsing compared to Composite Bow and Rangers.
[*] Optimize the towers positioning. Most of the attacking enemies (Sappers specially) have pretty short attack ranges. Try to keep a tower slighly away from the path, but so that it can still shoot the path, and you might be able to deal with them before they hit you.
[*] Use artilleries to kill shooters from a distance
[*] [u]Use Scout and Outpost towers are cheap decoy. [/u]Build them in front of your other towers, and when the enemies attack the Scouts, take them down with your main towers. Repairing and rebuilding Scout towers is very cheap.
[/list]
[img]{STEAM_CLAN_IMAGE}/32563868/e0fdf1884da342f7af7633481607389ee5094f17.jpg[/img]
[b]
Optimized Repairing[/b]. - A tower shoots at full potential even if not 100% repaired.
[list]
[*] [u]You don't have to repair 100% of a tower for it to be efficient. [/u]You can just repair it a bit to prevent it from being destroyed with 1-2 attacks, then interrupt the repairs.
[*] [u]Upgrading a tower to a new type of towers fully repairs it for free.[/u] That goes without saying, that sometimes it's better to risk a tower a bit and then upgrade it, instead of wasting all the resources in fully repairing it.
[*] A tower in ruins won't shoot, but a tower with 1 hit point will. Go for quick short repairs to keep at least all the towers shooting.
[*] The Builder's Tent is your best friend. Build it near your larger batches of towers. It will allow you to use the techniques described above (short quick partial repairs) a lot more easily.
[/list]
[img]{STEAM_CLAN_IMAGE}/32563868/0f94f60ddf79b7d080a425c4d638f45a4392f964.jpg[/img]
I hope this clarified a bit my idea of the battle style. That said, you are absolutely free to find new ways to beat the game and maybe even better ones, but after hundreds of hours (literally) spent testing battles, i can tell you that the approach above works pretty well. And that in Hardcore mode, it might be one of the very few ways to give you a chance at earning 3 stars.
Have a nice day!
Cheers,
Dr.H