Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
Thanks to our community of players, we've been able to pull the 'More Quick and More Dead' patch together, which addresses some high demand features and improvements such as key bindings for PC, cover movement and Charms balancing!
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[*] We hope you enjoy it, and continue to enjoy West of Dead. Thanks for your feedback!
[*] Quality of life improvements
[*] We've focused on making the game more accessible, smoother and easier to control and to smooth off 'snags' that interrupt game flow:
[*] PC Only Customisable Controls! We've added Customisable controls for Keyboard and Mouse.
[*]Sticky Cover - We've looked at the difficulty that some people have had getting around corners of cover. This is now easier, and the cover is also generally a little more 'sticky'. If that sounds like it's going to be harder to exit cover in a hurry - we have replaced the dive out of cover with a new *slide* which can instantly be chained into a further dive.
[*] Balance - Increased Shotgun ranges by ~2m, so that they remain useful in early and late run
[*] Heavy enemies are rebalanced (generally slightly nerfed), these were causing some real spikes in difficulty (and deaths) so we've mixed them in more nicely.
[*] Unlocking GUI list is faster, and sorted. This should make unlocking quicker and simpler.
[*] Lost souls look even more sad than before - we've given them a new animation, hope you like it.
[*] Shopkeeper no longer takes control of the camera when you leave!
[*] Snappier aim animations when shooting from cover. Sometimes, people would find shooting from cover was 'snagged' with the gun firing before it was aimed properly, now fixed.
[*] If you have completed chapter 4, it no longer displays that at the start screen.
[*] Boss doors open earlier after fights, letting you crack on with the rest of your run.
[*] Status effects are not applied if the character is invulnerable, this should make the game feel more fair.
[*] If the hero becomes trapped, they won't receive 2x damage. This will still happen to enemies, so use those traps when you unlock them!
[*] Swarm enemies no longer insta stun the hero, they will still slow him though.
[*]New hero *Trapped* animation, so you know what is going on more clearly.
[*] Dropped Mines do more damage based on your resourcefulness level.
[*] Slightly sped up text animation.
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[b]Charms[/b]
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[*] Charms are now revisited to make sure that they are more evenly balanced and generally more useful. Every charm should be exciting to find and use:
[*] Aggressor's Charm: Buff - Recover health back in 2 hits, not 5.
[*] Defender's Charm: Slight Nerf - Recover health in 2 seconds, not 1.
[*] Jester's Charm: Buff: Stronger reload strength and duration
[*] Prospector's Charm and Seer's Charm: Buffed - significantly increased find rate
[*] Gunslinger's Charm: Buff - higher general reload adjustment
[*] Barman's Charm: Buff - 50% Additional health recovery from item consumption
[*] Visuals and Performance
[*] By revisiting our rendering tech, and our in game assets, we've streamlined the title, making it both prettier, and smoother!
[*] New Post Effect pipeline, faster, and with a smoother finish!
[*] Optimised art assets, meaning smaller package, lower memory overhead and better performance!
[*] Disabled additional effects when culling such as torches for a performance boost
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[b]Fixes:[/b]
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[*] Hero can no longer punch or kick enemies through walls
[*] Camera is more stable
[*] Panel elements no longer overlap button prompts on pickups
[*] If you had previously missed out on the trophies associated with defeating the preacher or injustice - these will now be retroactively awarded. (#1519)
[*] Creeping gold doesn't trap you in place on hurting you - thanks for your feedback!
[*] Fixed the 'can't pick up health potion' bug.
[*] Outlaws no longer get stuck in tantrum mode
[*] Decoy ability no longer trips up hero movement
[*] Reduced frequency of game saving for no good reason
[*] Can no longer dive through righteous souls
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[b]Localisation:[/b]
Korean and Simplified Chinese now supported
(#1481) Polish Localisation fixes
(#1492, #1478)German Localisation fixes
Italian Localisation fixes