Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
Howdy, gunslingers. There’s a new patch in town.
In our continuous efforts to improve West of Dead we’re happy to present [b]Update 1.11.6.2[/b]. Featuring a variety of tweaks, improvements and squashed bugs.
In case you missed it:
Check out the [url=https://store.steampowered.com/news/app/1016790/view/3031454320657536220]Bone Orchard Update[/url], which among other things introduced this [url=https://store.steampowered.com/news/app/1016790/view/3034833287937353748]strange fella[/url].
Also, please don’t hesitate to leave us a review on the store page to let us know what you think of the game!
Adios. *tips hats and stoically rides off into the sunset*
[h2]Update 1.11.6.2 Changelog
[/h2]
[list]
[*] Fixed a bug where “fog of war” on the minimap would return to already visited areas if the player resumed a run.
[*] The Bloat (The exploding creature) now gives more warning when aggro'd, so hopefully will be avoidable at the bottom of ladders.
[/list]
The Window Snipers (Turret Traps) in the Town have had some work done:
[list]
[*] A light has been added to make them more obvious.
[*] They can now be locked on to.
[*] They now deactivate for 10-15 seconds after being shot (used to be 5-10 seconds).
[*] To make them more obvious, they now open their window shutters when active and close them when inactive.
[/list]
Exploding barrels have been tweaked
[list]
[*] Slight damage increase.
[*] Barrels now fall to the floor after being shot, a red warning circle is shown before they explode.
[/list]