Update 1.11.6.2 is out now!

West of Dead

Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.

Howdy, gunslingers. There’s a new patch in town. In our continuous efforts to improve West of Dead we’re happy to present [b]Update 1.11.6.2[/b]. Featuring a variety of tweaks, improvements and squashed bugs. In case you missed it: Check out the [url=https://store.steampowered.com/news/app/1016790/view/3031454320657536220]Bone Orchard Update[/url], which among other things introduced this [url=https://store.steampowered.com/news/app/1016790/view/3034833287937353748]strange fella[/url]. Also, please don’t hesitate to leave us a review on the store page to let us know what you think of the game! Adios. *tips hats and stoically rides off into the sunset* [h2]Update 1.11.6.2 Changelog [/h2] [list] [*] Fixed a bug where “fog of war” on the minimap would return to already visited areas if the player resumed a run. [*] The Bloat (The exploding creature) now gives more warning when aggro'd, so hopefully will be avoidable at the bottom of ladders. [/list] The Window Snipers (Turret Traps) in the Town have had some work done: [list] [*] A light has been added to make them more obvious. [*] They can now be locked on to. [*] They now deactivate for 10-15 seconds after being shot (used to be 5-10 seconds). [*] To make them more obvious, they now open their window shutters when active and close them when inactive. [/list] Exploding barrels have been tweaked [list] [*] Slight damage increase. [*] Barrels now fall to the floor after being shot, a red warning circle is shown before they explode. [/list]