The Bone Orchard Update, Now Live!

West of Dead

Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.

[img]{STEAM_CLAN_IMAGE}/36756648/5c07c1214396b88c80c2c8650a03ea9d22c11e26.png[/img] Gunslingers, get ready for a hog-killin' time! This is our biggest update so far - A bag filled to the brim with new features, balancing updates and bug fixes. Without further ado, let me introduce; [h3]The Bone Orchard Update [/h3] [b]Gameplay Features:[/b] [list] [*] Locking rooms added - all enemies must be killed to exit. [*] Dynamite Barrels - added to the Crypt, Hunt, Mine, Canyon, Battlefield, Town and Church [*] Plague Barrels - added to the Bayou, Plains, Churchyard and Church [*] Freeze Barrels - added to the Hunt, Mine, Battlefield, Churchyard and Church [*] Heal Barrels - added to the Bayou, Canyon, Plains, Town and Church [*] New Shrines - Limited choice shrines added to branches [*] New Shrine appearance - the shrines show skulls for each available choice [/list] [b]Balance - Difficulty[/b] [list] [*] Overall difficulty reduced [*] Enemy health and damage rebalanced [*] Enemy composition rebalanced [*] Final Boss rebalanced [*] 4 different Difficulty Settings added [*] Status Effects now increase in damage with level - this used to be duration [*] Gravedigger attack reworked [*] Damage over time effects base damage rebalanced [*] Preacher and Outlaw difficulty rebalanced [*] Level Layouts refined [*] Fewer pickups per level [*] Lost Soul Burden is now 3x damage instead of Instant Death [*] Weapon/Ability Unlock order changed [*] Unlock Sin Costs significantly reduced [*] Amount of Iron found in levels has been reduced [*] Remnant drop rate increased. This is even higher in more difficult levels. [*] Wendigo Boss moved to the mid-point of The Hunt - you can no longer avoid him! [/list] [b]Balance - Weapons[/b] [list] [*] Sniper Rifle - Longer aim time, higher damage. [*] Escalator Rifle - Less initial damage, much greater subsequent damage. [*] Wrack & Ruin Revolver - Accuracy tweaks. [*] Clockwork Shotgun - Higher rate of fire, slower reload. [*] Eradicator - much higher damage, longer charge time, can shoot through multiple targets. [*] Hellraiser - accuracy tweaks. [*] Double Barreled Pistol - Lower base damage. [*] Freeze Pistol - Lower base damage. [*] Maverick Pistol - Lower base damage, higher critical damage. [*] Deadshot Revolver - Higher critical damage. [*] Traitor’s Revolver - Higher critical damage. [*] Defender Shotgun - Lower damage. [*] Killspree Shotgun - Lower damage. [*] Stalker Shotgun - Speed buff duration increased. [*] Gunslinger Revolver - Rate of Fire buff after dodging has been increased. [/list] [b]GUI Changes:[/b] [list] [*] Weapon and Ability GUI panels now shows more details: [*] DoT effects [*] Critical Damage [*] Escalator Shot Damage [*] Ammo display corrected for Hellraiser and Wrack & Ruin [*] Ability Cooldowns now rounded to 1 decimal place. [*] Charms added to the pause menu. [*] Charm GUI panels now shows more details: [*] Buff multipliers [*] Buff durations [*] HP recovery per action [*] Maximum possible HP recovery [/list] [b]Teleporters / Runes:[/b] [list] [*] All Rune Obstacles now prompt you if you don’t have the required Rune. [*] End of Level teleporters now tell you which level they lead to. [*] Teleporters now only ignite if you have the teleport Rune. [*] Shortcut teleporters activate but are a different colour and tell you that they require a Rune. [/list] [b]Onboarding and Game flow:[/b] [list] [*] New Tutorial layout [*] Tutorial Prompts changed [*] Chasm warnings added [*] Movement prompt removed [*] Saving disabled in the Tutorial [*] Death now starts a New Run, rather than taking you to the Start Menu [*] Saving/Quitting has been re-enabled in the Saloon [*] Hint & Tips Fortune Cards added to the Saloon [*] GUI text to tell the player when Purgatory is Shifting (level layouts changing) [*] New Rune Unlock objects in the Armoury - examining these gives a description of their use and where their shortcut is. [/list] [b]Cosmetic Changes:[/b] [list] [*] Changes to the Start Screen theme - floating purgatory objects in the distance [*] Sawn-off shotgun now fired one-handed [*] Locking doors are now more visible [*] Start Menu Options now split between system Options and Game Options [/list] [b]Bug Fixes:[/b] [list] [*] Barman’s charm now works correctly. [*] Seer’s charm now works correctly. [*] Prospectors charm now works correctly. [*] Thrown abilities (molotov, dynamite etc.) should no longer bounce off horizontal surfaces (like the cover in the Preacher fight). [*] Lost Soul / Righteous Soul bugs fixed [*] Unlock menu typo fixed [*] Weapon tutorial info panel bug fixed [*] Plague damage scales with item/weapon level and character stats when spread. [*] The Preacher no longer shoots through cover (issue with the Splitter rifle fixed) [*] Targeting bugs fixed [*] Issues with the locking door in the Haven have been fixed [*] The Butcher no longer misses with his ranged attack [*] Issue with Indestructible Rune Barricades has been fixed [*] An issue causing The Hunt level to not generate has been fixed. [*] The pause menu map should now track properly [*] Outlaw/Preacher AI bug fixes [*] Heal effects fixed for enemies [/list]