Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
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Gunslingers, get ready for a hog-killin' time! This is our biggest update so far - A bag filled to the brim with new features, balancing updates and bug fixes. Without further ado, let me introduce;
[h3]The Bone Orchard Update [/h3]
[b]Gameplay Features:[/b]
[list]
[*] Locking rooms added - all enemies must be killed to exit.
[*] Dynamite Barrels - added to the Crypt, Hunt, Mine, Canyon, Battlefield, Town and Church
[*] Plague Barrels - added to the Bayou, Plains, Churchyard and Church
[*] Freeze Barrels - added to the Hunt, Mine, Battlefield, Churchyard and Church
[*] Heal Barrels - added to the Bayou, Canyon, Plains, Town and Church
[*] New Shrines - Limited choice shrines added to branches
[*] New Shrine appearance - the shrines show skulls for each available choice
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[b]Balance - Difficulty[/b]
[list]
[*] Overall difficulty reduced
[*] Enemy health and damage rebalanced
[*] Enemy composition rebalanced
[*] Final Boss rebalanced
[*] 4 different Difficulty Settings added
[*] Status Effects now increase in damage with level - this used to be duration
[*] Gravedigger attack reworked
[*] Damage over time effects base damage rebalanced
[*] Preacher and Outlaw difficulty rebalanced
[*] Level Layouts refined
[*] Fewer pickups per level
[*] Lost Soul Burden is now 3x damage instead of Instant Death
[*] Weapon/Ability Unlock order changed
[*] Unlock Sin Costs significantly reduced
[*] Amount of Iron found in levels has been reduced
[*] Remnant drop rate increased. This is even higher in more difficult levels.
[*] Wendigo Boss moved to the mid-point of The Hunt - you can no longer avoid him!
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[b]Balance - Weapons[/b]
[list]
[*] Sniper Rifle - Longer aim time, higher damage.
[*] Escalator Rifle - Less initial damage, much greater subsequent damage.
[*] Wrack & Ruin Revolver - Accuracy tweaks.
[*] Clockwork Shotgun - Higher rate of fire, slower reload.
[*] Eradicator - much higher damage, longer charge time, can shoot through multiple targets.
[*] Hellraiser - accuracy tweaks.
[*] Double Barreled Pistol - Lower base damage.
[*] Freeze Pistol - Lower base damage.
[*] Maverick Pistol - Lower base damage, higher critical damage.
[*] Deadshot Revolver - Higher critical damage.
[*] Traitor’s Revolver - Higher critical damage.
[*] Defender Shotgun - Lower damage.
[*] Killspree Shotgun - Lower damage.
[*] Stalker Shotgun - Speed buff duration increased.
[*] Gunslinger Revolver - Rate of Fire buff after dodging has been increased.
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[b]GUI Changes:[/b]
[list]
[*] Weapon and Ability GUI panels now shows more details:
[*] DoT effects
[*] Critical Damage
[*] Escalator Shot Damage
[*] Ammo display corrected for Hellraiser and Wrack & Ruin
[*] Ability Cooldowns now rounded to 1 decimal place.
[*] Charms added to the pause menu.
[*] Charm GUI panels now shows more details:
[*] Buff multipliers
[*] Buff durations
[*] HP recovery per action
[*] Maximum possible HP recovery
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[b]Teleporters / Runes:[/b]
[list]
[*] All Rune Obstacles now prompt you if you don’t have the required Rune.
[*] End of Level teleporters now tell you which level they lead to.
[*] Teleporters now only ignite if you have the teleport Rune.
[*] Shortcut teleporters activate but are a different colour and tell you that they require a Rune.
[/list]
[b]Onboarding and Game flow:[/b]
[list]
[*] New Tutorial layout
[*] Tutorial Prompts changed
[*] Chasm warnings added
[*] Movement prompt removed
[*] Saving disabled in the Tutorial
[*] Death now starts a New Run, rather than taking you to the Start Menu
[*] Saving/Quitting has been re-enabled in the Saloon
[*] Hint & Tips Fortune Cards added to the Saloon
[*] GUI text to tell the player when Purgatory is Shifting (level layouts changing)
[*] New Rune Unlock objects in the Armoury - examining these gives a description of their use and where their shortcut is.
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[b]Cosmetic Changes:[/b]
[list]
[*] Changes to the Start Screen theme - floating purgatory objects in the distance
[*] Sawn-off shotgun now fired one-handed
[*] Locking doors are now more visible
[*] Start Menu Options now split between system Options and Game Options
[/list]
[b]Bug Fixes:[/b]
[list]
[*] Barman’s charm now works correctly.
[*] Seer’s charm now works correctly.
[*] Prospectors charm now works correctly.
[*] Thrown abilities (molotov, dynamite etc.) should no longer bounce off horizontal surfaces (like the cover in the Preacher fight).
[*] Lost Soul / Righteous Soul bugs fixed
[*] Unlock menu typo fixed
[*] Weapon tutorial info panel bug fixed
[*] Plague damage scales with item/weapon level and character stats when spread.
[*] The Preacher no longer shoots through cover (issue with the Splitter rifle fixed)
[*] Targeting bugs fixed
[*] Issues with the locking door in the Haven have been fixed
[*] The Butcher no longer misses with his ranged attack
[*] Issue with Indestructible Rune Barricades has been fixed
[*] An issue causing The Hunt level to not generate has been fixed.
[*] The pause menu map should now track properly
[*] Outlaw/Preacher AI bug fixes
[*] Heal effects fixed for enemies
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