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West of Dead

Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.

[b]Gameplay Changes[/b] [list] [*] Added Beacons to the Start and End of each level in Chapter 4. These can be examined to help you locate Righteous Souls. [*] If you miss a Righteous Soul no more will appear in the current run. [*] Curses from Lost Souls and Righteous Souls now stack. [*] The Molotov ability used by the Preacher and Outlaws now has a delay on the explosion. [*] The Creeping Gold trap in the mine now causes the burn status effect instead of damage. The effect is applied after 0.5 seconds (giving you a moment to get out of it). [*] Injustice is now guaranteed to drop the Hellraiser remnant [*] Remnant drop rate increased for rarer/tougher enemies [*] Massive reduction in the Sin cost of the more expensive unlocks. [/list] [b]Weapon and Ability Changes[/b] [list] [*] Mine Ability - duration increased again, cooldown increased, additional mine dropped, trigger range slightly increased, distance thrown slightly increased [*] Mine Damage now scales with Resourcefulness level. [*] Trap duration increased [*] Workhorse - slight damage nerf [*] Escalator - damage increased [*] Splitter now splits into 3 fragments, increased from 2 [*] Flaregun reload time significantly reduced. [*] Flaregun flares now last longer, will stick to enemies as well as walls, and their light allows [*] Range of melee knife abilities increased [*] Throwing knife damage increased [*] Trickshot ricochet damage increased. [*] The Splitter and Trickshot no longer lock-on, making it easier to ricochet shots. [*] Shield cooldown increased [/list] [b]GUI Changes[/b] [list] [*] The Health Bar will now flash when at less than 20%, or less than 30hp. [*] Weapons now show ricochet damage in their descriptions (Splitter and Trickshot weapons) enemies to be locked on to. [*] Status Effect damage now scales correctly with item level. [/list] [b]Bug Fixes[/b] [list] [*] Level Exit Narration should now be correct [*] Fixed two instances where the locking doors would not open after killing all the enemies. [*] Boss homing magic no longer passes through pillars [*] Heavy Cultist magic no longer passes through pillars [*] Fixed a bug where Mines were getting stuck on enemies. [*] Fixed a bug where the Witch Unlock Menu wouldn't open. [*] Fixed an issue where players could be hit while vaulting over cover, causing them to get stuck. This was mainly an issue during the Injustice boss battle. [*] Fixed an issue where The Hunt level would sometimes not generate correctly on a continued run, causing the player to fall through the floor. [*] Splitter ricochet damage now scales with aim duration (previously it would always be max damage) [*] Fixed the damage area of the shockwave attack used by some bosses. [*] The Injustice Boss will no longer get stuck on cover. [*] Mortar - now damages neutral targets (such as cover, barricades and exploding barrels) [*] Iron Costs - all weapons can now be afforded on the Crypt [*] Slomo effect will no longer play during the intro of a boss battle. [/list]