Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
[b]Gameplay Changes[/b]
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[*] Added Beacons to the Start and End of each level in Chapter 4. These can be examined to help you locate Righteous Souls.
[*] If you miss a Righteous Soul no more will appear in the current run.
[*] Curses from Lost Souls and Righteous Souls now stack.
[*] The Molotov ability used by the Preacher and Outlaws now has a delay on the explosion.
[*] The Creeping Gold trap in the mine now causes the burn status effect instead of damage. The effect is applied after 0.5 seconds (giving you a moment to get out of it).
[*] Injustice is now guaranteed to drop the Hellraiser remnant
[*] Remnant drop rate increased for rarer/tougher enemies
[*] Massive reduction in the Sin cost of the more expensive unlocks.
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[b]Weapon and Ability Changes[/b]
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[*] Mine Ability - duration increased again, cooldown increased, additional mine dropped, trigger range slightly increased, distance thrown slightly increased
[*] Mine Damage now scales with Resourcefulness level.
[*] Trap duration increased
[*] Workhorse - slight damage nerf
[*] Escalator - damage increased
[*] Splitter now splits into 3 fragments, increased from 2
[*] Flaregun reload time significantly reduced.
[*] Flaregun flares now last longer, will stick to enemies as well as walls, and their light allows
[*] Range of melee knife abilities increased
[*] Throwing knife damage increased
[*] Trickshot ricochet damage increased.
[*] The Splitter and Trickshot no longer lock-on, making it easier to ricochet shots.
[*] Shield cooldown increased
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[b]GUI Changes[/b]
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[*] The Health Bar will now flash when at less than 20%, or less than 30hp.
[*] Weapons now show ricochet damage in their descriptions (Splitter and Trickshot weapons) enemies to be locked on to.
[*] Status Effect damage now scales correctly with item level.
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[b]Bug Fixes[/b]
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[*] Level Exit Narration should now be correct
[*] Fixed two instances where the locking doors would not open after killing all the enemies.
[*] Boss homing magic no longer passes through pillars
[*] Heavy Cultist magic no longer passes through pillars
[*] Fixed a bug where Mines were getting stuck on enemies.
[*] Fixed a bug where the Witch Unlock Menu wouldn't open.
[*] Fixed an issue where players could be hit while vaulting over cover, causing them to get stuck. This was mainly an issue during the Injustice boss battle.
[*] Fixed an issue where The Hunt level would sometimes not generate correctly on a continued run, causing the player to fall through the floor.
[*] Splitter ricochet damage now scales with aim duration (previously it would always be max damage)
[*] Fixed the damage area of the shockwave attack used by some bosses.
[*] The Injustice Boss will no longer get stuck on cover.
[*] Mortar - now damages neutral targets (such as cover, barricades and exploding barrels)
[*] Iron Costs - all weapons can now be afforded on the Crypt
[*] Slomo effect will no longer play during the intro of a boss battle.
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