Greetings!
We have prepared the next big content update for Revival: Recolonization. The update contains a wide array of tweaks and changes to give you the best 4x gaming experience.
[h2]New random events[/h2]
We've thoroughly redesigned the in-game random event system to give you a more varied experience when playing a long game.
[img]{STEAM_CLAN_IMAGE}/39245204/3f6498eb1d0a48f4a2570e473fbd9313e95ce3ea.png[/img]
Previously, event choices were inconsequential, but in the latest update, each event presents a unique problem to solve. The correct choice will reward you with a buff. These can be accomplished with the help of one of your clans.
We hope that this system will encourage you to further understand the clan properties!.
[h2]New victory options[/h2]
The victory system has also received a complete overhaul. To assess the reasonableness of humans, the All-Mind organizes competitions between factions with various time-limited tasks. The faction that completes the task better than the rest will receive the Sign of Rationality.
[img]{STEAM_CLAN_IMAGE}/39245204/828bc3255aa3ed70cab177f172e0e17599256177.png[/img]
Once a faction has three Signs of Rationality, the All-Mind will recognize that faction's supremacy over the AI, unlock the interplanetary portal, and then self-destruct itself.
You can still win with military might – if any competing faction is destroyed, you will receive all of the Signs of Rationality previously earned by that faction.
Also, we've added a scientific-based way to win, allowing you to cheat the All-Mind and unlock the portal by learning a special science.
[h2]New combat units[/h2]
You can now use nuclear submarines and aircraft carriers in Revival: Recolonization. Submarines allow you to strike the enemy with a nuclear missile, while aircraft carriers will launch airplanes.
[img]https://static.wixstatic.com/media/977dbe_63d132aef8694fd3b211d94c3983f289~mv2.gif[/img]
[img]https://static.wixstatic.com/media/977dbe_b6ae722dc53f4df481418a6314401186~mv2.gif[/img]
They're the equivalent of airbases and missile silos. While building mobile units is restricted to your region, they offer a unique way to disrupt any coastal location on the map.
[h2]Diplomatic changes[/h2]
Finally, the Military Treaty has been added to the game. If two factions have signed a military treaty, they can use each other's units during a battle against a common enemy. Units of the allied faction will appear as reinforcements before the battle begins. However, you must pay your ally with reputation points to add them to battle.
To take advantage of this feature, several conditions must be met:
[list]
[*] Your faction and the ally faction must be at war with a third faction.
[*] Your army and the ally's army must be on the same continent.
[/list]
This feature does not work against clans and automatons; you will still have to fight them with your own forces.
We hope you enjoy this update! Share your impressions here or in Steam discussions, and join the community on [url=https://discord.gg/a3cnE2fs3C]Discord[/url].
The current version is called 1.0 because we've delivered all the content we promised in the roadmap. However, the game will stay in Early Access for a while because we want to polish, iterate, and build upon this version. We will keep you informed about the release date early next year.
Regards,
Revival: Recolonization Team