Join Beta of Multiplayer Hotseat Mode!

Greetings! Our team is busy preparing the next big content update and working to squash all of the bugs we have found. Today, we want to share some big news with you… We have implemented hotseat functionality in multiplayer. Now, you can play with your friends (or enemies) on the same computer. This new feature and other changes will be available in the game's beta branch. In addition, we've introduced an event system to the game. Events feature unexpected challenges that players must overcome by using one of the unique traits of their faction. By carefully reading the event descriptions, players can strategize and select the trait that aligns best with the situation. Choosing the right trait can lead to valuable bonuses. When visiting a town or settlement, you can communicate with the assimilated clan. Notifications about fulfillment and violation of obligations have been added, along with changes to the AI, and the addition of Polish as a language option. [img]{STEAM_CLAN_IMAGE}/39245204/af1414d675a10162ff6571f3816e484a4c3fde7a.png[/img] In addition to gameplay, we have made a few changes to further balance out the game, namely: [list] [*] The global project “Temple of the All-Mother” gives +2 to the population of new cities instead of +1. [*] Increased the cost of selecting hexes for the Earthquake edict by 2 times, from 75 to 150. [*] Increased the cost to run Gravity Edicts at the first level from 25 to 50. [*] The item “Berserker Charm” gives +3 instead of +1 health points when killed. [*] The Berserker Rage science bonus gives +3 health points instead of +1 health point on a kill. [*] The Rain Edict now destroys roads outside of cities. [/list] [img]{STEAM_CLAN_IMAGE}/39245204/05a95fffe0d793e769be4a737f8b5d2144e9b857.png[/img] There are also more changes to the game's interface: [list] [*] Additional food mining progress has been added to the city panel. It will appear if a new person is expected to arrive in the city on the next turn and there is an excess of food available. [*] Added buttons to switch between airfields and missile silos. [*] Added new animations to interface elements. [*] Added an option to turn the hex grid on and off in the battle panel. [*] Options to select the number of factions under AI control in the New Game settings. [*] Added a new tooltip window for rare resources, where you can see what items require the resource. [*] The faction color selection has been moved under the emissary portrait. [*] Changed the tooltip window for equipment items. [*] Added a declaration of war option to the diplomacy window on the treaties tab instead of the unavailable truce option. [*] Added new images for the victory and defeat screens. [*] Added an item-type icon for the scout. [*] The task window will now be closed when the game loads after turn 10. [/list] We invite everyone to beta test this update. We have already added a fresh build with new content to the beta branch. You can access the build by following the simple instructions in Steam: 1. Click on Properties: [img]{STEAM_CLAN_IMAGE}/39245204/2a8a19a16dc3a47d4495a5c7510de36cf336cdb4.png[/img] 2. Then Betas: [img]{STEAM_CLAN_IMAGE}/39245204/50fa7e648db9b66a66dcdbbb64450dfc1175631b.png[/img] 3. Choose the available version: [img]{STEAM_CLAN_IMAGE}/39245204/11e3acef6b19c1b8f245d23cd18d48f9ae9a5f42.png[/img] Finally, there is a wide range of next fixes, such as: [list] [*] The hint window did not always appear correctly. [*] A bug that allowed you to lead the same clan twice at the beginning of the game, getting double the number of troops. [*] A bug that caused the Great Fountain global project to allow players to assimilate a clan with less loyalty, even if it was not a faction vassal and had a different nationality. [*] Incorrect positioning of chieftain avatars in cities and settlement icons on the strategic map during training. [*] A bug that could cause victory conditions to not work correctly when loading saves. [*] Notification sounds are now shorter and less significant. [*] Missing city walls at the start of the battle. [*] Displayed city walls in the fog of war in some cases. [*] The altar position will now not open when loading a save. [*] Squads are now not allowed to move through the altar. [*] The altar is now not visible in the fog of war. [*] Renamed the map type selection options in the new game settings window for better understanding. [*] Incorrect loyalty calculation between factions in case one of them has no cities. [*] Incorrect notifications when units violate the border. [*] Now, when loading the game, houses on empty hexes of the city will appear without animation. [*] The missing camera focuses on the location of the clan attack on the city. [*] A bug that caused the clan leadership window to display a group tooltip window instead of the warrior description window when hovering over a warrior icon. [*] The Arc of Valor global project now works correctly when a player attacks a city. [*] The force shield now does not rotate with the squad. [*] Quarters are now correctly displayed and hidden in the fog of war. [*] Faction property bonuses do not show the opening of sciences if they are already open. [*] Added a shield attack for the Electric Shield item. [*] Incorrect display of nuclear mine and airfield icons in science hints. [*] Incorrect display of the interface when it is zoomed in; now it cannot be zoomed in. [*] Freezing when AI units move through the clan settlement. [*] Errors when combining units. [*] Errors during the peaceful capture of the city. [*] Errors in AI missile silos and submarines. [*] A situation in which you could lead someone else's clan. [*] A bug that allowed two units to be on the same hex. [*] Other bugs caused the game to freeze. [*] Incorrect display of the prediction scale in the battle dialog. [*] Information in the squad hint window when hovering the mouse over a zombie. [/list] We hope you will enjoy the game! We will be deeply grateful if you share feedback on the game or information about bugs with us here or in [url=https://discord.gg/2WfSpKYwd7]Discord[/url]. Regards, Revival: Recolonization Team