Increased income for clan loot and fixed bugs

Greetings! We have prepared another patch with bug fixes and minor changes. New: [olist] [*] Now, when a faction dialog appears, the main interface buttons are locked, and it is mandatory to select the acquaintance option. [*] Violated obligations affect clan loyalty only for 50 turns; previously, they reduced it indefinitely and it could not be fixed. [*] The amount of income received for clan loot now depends on the era and has been significantly increased. It was 50 gold for the first era, now it’s 500 gold; 1000 for the second; 2000 for the third; and 3000 for the fourth. [*] The loyalty factor for capturing a clan now lasts 50 turns instead of 100. [*] If a Right of Free Pass contract is in place, you can pass your units through units of another faction with which you have this contract. [*] When attacking without a declaration of war, reputation will be deducted by -5 each turn, instead of -10 as before. [*] Reconfiguration of resources used in weapons. Phosphorus can be used more actively. [*] During trade, you can only exchange sciences with the faction which you have a science contract with. [*] Improved combat AI. [/olist] Fixed: [olist] [*] Fixed the blocker that occurs when trying to build a city on a hex with an altar. [*] It is now impossible to place a capsule on a hex with an altar. [*] An error in which a window appeared after clicking on an altar when selecting hexes for a capsule. [*] Pressing Enter, while the notification box is open, wound end the turn. [*] Inability to upgrade a district after making changes to the construction queue. [*] Now All-Mind will not give new conditions after a victory. [*] Construction progress is no longer displayed on the next district if it fails to build due to the lack of population. [*] Bug that caused the relationship between the selected entity and the hovered-over entity to not be shown sometimes. [*] It is now impossible to use tooltip actions while a faction dialog is displayed. [*] Also fixed a number of other minor bugs. [/olist] We are working on another big update that will include changes based on your feedback. Thank you for playing Revival, leaving feedback, and sharing your playthrough experience. Regards, Revival: Recolonization Team