Greetings!
We have prepared another patch with bug fixes and minor changes.
New:
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[*] Now, when a faction dialog appears, the main interface buttons are locked, and it is mandatory to select the acquaintance option.
[*] Violated obligations affect clan loyalty only for 50 turns; previously, they reduced it indefinitely and it could not be fixed.
[*] The amount of income received for clan loot now depends on the era and has been significantly increased. It was 50 gold for the first era, now it’s 500 gold; 1000 for the second; 2000 for the third; and 3000 for the fourth.
[*] The loyalty factor for capturing a clan now lasts 50 turns instead of 100.
[*] If a Right of Free Pass contract is in place, you can pass your units through units of another faction with which you have this contract.
[*] When attacking without a declaration of war, reputation will be deducted by -5 each turn, instead of -10 as before.
[*] Reconfiguration of resources used in weapons. Phosphorus can be used more actively.
[*] During trade, you can only exchange sciences with the faction which you have a science contract with.
[*] Improved combat AI.
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Fixed:
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[*] Fixed the blocker that occurs when trying to build a city on a hex with an altar.
[*] It is now impossible to place a capsule on a hex with an altar.
[*] An error in which a window appeared after clicking on an altar when selecting hexes for a capsule.
[*] Pressing Enter, while the notification box is open, wound end the turn.
[*] Inability to upgrade a district after making changes to the construction queue.
[*] Now All-Mind will not give new conditions after a victory.
[*] Construction progress is no longer displayed on the next district if it fails to build due to the lack of population.
[*] Bug that caused the relationship between the selected entity and the hovered-over entity to not be shown sometimes.
[*] It is now impossible to use tooltip actions while a faction dialog is displayed.
[*] Also fixed a number of other minor bugs.
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We are working on another big update that will include changes based on your feedback. Thank you for playing Revival, leaving feedback, and sharing your playthrough experience.
Regards,
Revival: Recolonization Team