Update v1.14.0

Dear Valued Clan Leaders, The wait is finally over! I am thrilled to announce the release of our latest update, "Dawn of Battle", the most monumental update to our game since its launch. This update brings a host of new features, enhancements, and improvements that have been forged with care and precision. I have worked diligently to address the feedback and concerns you’ve shared in our communities, ensuring a more immersive and thrilling experience for all players. Prepare your clans, sharpen your axes, and ready your hammers - epic battles and glorious adventures await! Thank you for your continued support and dedication to the game. I can't wait to see you on the battlefield! Yours in battle, ichbinhamma [h3]*New Features*[/h3] - New Advanced Profession: Beastmaster -- Beastmasters can summon animal companions to aid in battle -- Requires: Path of Stamina + Path of Experience -- Signature weapons: Claw (main-hand), Claw (off-hand) - Dwarf details have been completely reworked (click on the EXP bar above a dwarf): -- Added icons for all abilities -- Click on the ability icon to show calculation details - Updated all cards to include biomes: -- Travel to different biomes by choosing the corresponding battles -- Biomes will contain specific items and enemies -- Hover over the jewel on each card to display biome information -- Click on the jewel to display all unlocked items -- Upgrading an item in the Forge will grant different modifiers based on the current biome - All items, except the basic items, are now associated with a biome - New Items (11): -- Stormforge: Staff (2H) - Mage - Ultimate: Kugelblitz (Shop Tier 7) -- Storm Cowl: Helmet - Mage (Shop Tier 8) -- Storm Shoulders: Shoulders - Mage (Shop Tier 9) -- Glacial Crown: Helmet - Mage (Shop Tier 13) -- Glacial Pauldrons: Shoulders - Mage (Shop tier 14) -- Shoulders of the Boar: Shoulders - Beastmaster (Shop Tier 16) -- Helmet of the Boar: Helmet - Beastmaster (Shop Tier 15) -- Bearclaw: Claw (main-hand) - Beastmaster - Ultimate: Summon Boar (Rune Circle unlock) -- Eagle Talon: Claw (off-hand) - Beastmaster - Passive: Bleeding Blade (Rune Circle unlock) -- Cursed Amulet: Artifact (Battle 120+) -- Mana Manipulator: Artifact (Battle 130+) - New Sets (3): -- Frost Set: Blizzard has a 50% chance to apply a stack of Chilled on hit. -- Storm Set: Kugelblitz has a 20% chance to fork on hit. -- Boar Set: Increases the maximum number of animal companions by 1. - New battle mechanic: Battlerunes -- Certain combinations of Ultimates can generate Battlerunes during combat -- Unleashes a devastating spell once enough Battlerunes have been generated - New Bonus Formations (3): -- Battlerune: Inferno -- Battlerune: Celestial Arrows -- Battlerune: Cataclysm - New Active Formation: -- Hold the Line: Dwarves will not move into enemy territory, but gain +25% range and +25 physical resistance. - New Rune: -- Armageddon: Increases chance to generate a Battlerune in combat - Added new soundtrack for Ruins biome [h3]*Changes and QoL*[/h3] - Added customizable hotkeys to almost all buttons - Added Change-Camera-Mode-Button to Battlefield and changed default hotkey to 'C' - Added Formation indicator to Inventory - Added Profession indicators to Inventory and Tavern - Abilities of staff users will now also be affected by weapon damage - Adjusted weapon damage for most staves - Total damage of all staff users increased - Changed banner weapon element from Physical to Holy/Dark - Formation Hall is now known as Strategy Hall - In the Strategy Hall you can adjust battle behavior and revisit your current quests. - In the Tavern, light beers can now also be distributed via RMB - Added timer to Daily Quest reset - Daily quest should now reset without having to restart the game - Added x10 reroll for Veteran Dwarves - Veteran Dwarf pity now carries over after battles. After 50 total rerolls a Veteran is guaranteed. - Cards will no longer auto-reroll after a tavern brawl or fleeing from battle - Increased Wizardry chance from 25% (although tooltip stated 20%) to 30% and added animation - Removed camera pan when switching clans - Speed adjustments from Phalanx and Boots of Speed will now be reflected in the tooltip - Moved a few items to a different shop tier - Added 'Cancel' button when upgrading in the Forge - Added tooltip for endless counter to display current wave information - Added signposts that indicate distance travelled on the battlefield -- In Card Battle Mode, the 100 sign will be marked with a skull -- The skull sign indicates 10x increased damage after that point for the entering team (was 75) - Items in the Forge can now be added as ingredients via hotkey - Increased battle EXP beer gain from 30% to 50% - Retiring a dwarf will now grant 90% of his total acquired EXP (down from 100%) - Moved all advanced profession Shoulder items from Shop Tier 15 to Tier 16 - Tavern will now show more information when hovering over a dwarf regarding growth - Optimized damage numbers during combat and added new display options - Centered all item sprites and added rarity indication (can be turned off in settings: 'Visual Cues') - Changed biome unlocks: Mountain Pass (5), Cave (10), Ruins (20), Glacier (40) - Changed hotkey settings to allow mapping of lock/forge/storage functions - Reworked save system to be very robust against any form of data loss/corruption -- Added automatic data restoration in case of rare events like power loss -- Random State will now be saved correctly, preventing automatic card rerolls [h3]*Bug Fixes*[/h3] - Fixed a bug with dwarves on the title screen not respecting gravity - Fixed an issue where Dwarves would go bald when selecting them - Fixed Forge achievements not being granted correctly - Fixed a bug where debuffs were not shown correctly during combat after hiding the battle UI - Fixed some interactions between locking cards and free Artifact events - Fixed an interaction bug between Phalanx and Boots of Speed - Fixed some issues where Golden Aegis would not transform back - Fixed an issue where the event prompt would be displayed for locked cards - Fixed a bug where the healing over time from 'Druid Set' was not applied correctly - Fixed an issue where Warpriests would not behave correctly in the Crusader formation - Fixed some issues when renaming Dwarves - Fixed an issue with the description of Arrowgance - Fixed an issue where training dummies could deal damage under certain circumstances