Update v1.11.0

[i]Dear valued clan leaders! With this update I hope to help the Knight class find their proper place in your line-ups by adding passives to their offhands. Additionally, 10 new Runes have been added to the Rune Circle to allow for a more diverse playstyle if desired. Further highlights of this update include 2 new items, an experimental 'idle' mode for endless battles (letting your dwarves fight at a certain stage without increasing difficulty), some QoL improvements like highlighting Veteran dwarves and several bug fixes. [b]Known issue:[/b] I know that acquiring gems (especially early on) can be quite slow and I have some ideas to address this issue in a future patch.[/i] [h3]*New Features*[/h3] - Added Passives to Knight and Paladin offhands: -- Bleeding Blade: 50% chance to cause bleeding -- Thorns: Melee attackers take 10% of max hp of the defender as damage -- Retribution: 20% chance to parry melee attacks -- Epiphany: 10% chance to apply 'Inspire' when healing - Added new items: -- Iron Mace - Mace (1H) - Passive: Thorns (Shop Tier 12) -- Dragon Bacon - Artifact (Battle 0+) - Added a new funcitonality for Endless battles: -- Autoprogress can be toggled on/off -- If autoprogress is off, the number of battles will not increase automatically - Updated Rune visuals and added categories: -- Vague: Rune can have all varieties of Professions or Damage Types -- Clear-cut: only one Rune exists that affects a specific Damage Type or Profession -- Profession: Rune can have all varieties of Professions -- Damage Type: Rune can have all varieties of Damage Types - Added 10 new Runes to the Rune Circle: -- Mend: Healing increases by X% (Defensive, Profession, T1-3) -- Fear of the Dark: Dark damage has a X% chance to apply fear (Offensive, Clear-cut, T1-3) -- Horror: UNIQUE. If the target has more than 5 stacks of fear, deal 50(100)% INT damage every 2 seconds (Offensive, Clear-Cut, T3) -- High Voltage: UNIQUE. When shocking a target, has a 20(40)% chance to also apply bleed (Offensive, Clear-Cut, T3) -- Conductor: UNIQUE. Shocked targets take 20(40)% increased thunder damage (Offensive, Clear-Cut, T3) -- Holy Fire: UNIQUE. Holy damage has a 50(100)% chance to burn the target (Offensive, Clear-Cut, T3) -- Frostfire: UNIQUE. Frozen targets take 30(60)% increased fire damage (Offensive, Clear-Cut, T3) -- Vengeance: UNIQUE. Upon blocking, the attacker receives 50(100)% of the negated damage (Defensive, Clear-Cut, T3) -- Parabellum: UNIQUE. Cannoneers have a 20(40)% chance to penetrate the target (Offensive, Clear-Cut, T3) -- Curse: UNIQUE. Damage increases by 4(8)% per debuff on the target. (Offensive, Clear-cut, T3) [h3]*Changes and QoL*[/h3] - 'Blizzard' now has an additional +10% chance to apply the 'Frozen' debuff - 'Ring of Thunder' will now be displayed in battle when activated - Changed location of retreat button on the battlefield - Changed color of close button to red - Veteran dwarves will now get a special border in the inventory - You can now exit the battle report by pressing the Right Arrow Key - Adjusted several UI materials in the Rune Circle [h3]*Bug Fixes*[/h3] - Fixed a visual bug where locked Recruits were displayed with the wrong stats - Fixed a bug where Ember Staff would target dead Orcs in Endless Battles - Fixed some issues with animations in the Battle UI buttons - Fixed some visual issues with buff animations - Fixed a bug where Fatality: Freeze and Fatality: Shock would not work - Fixed a bug where additional debuff chance from secondary stats was not applied correctly - Fixed a bug where attacks with multiple targets gained an increased chance to apply debuffs (e.g. Phoenix) - Fixed some issues with Orcs not spawning fast enough in Endless mode