Update v1.11.0

Dwarves: Glory, Death and Loot

Create your fully customizable army of dwarves and lead them to victory! Strategize with up to 10 individual beardlings in this combination of classic RPGs, roguelikes and auto-battlers. Forge your own path and decimate orcs, fight trolls or battle dragons - There will be Glory, Death and Loot!

[i]Dear valued clan leaders! With this update I hope to help the Knight class find their proper place in your line-ups by adding passives to their offhands. Additionally, 10 new Runes have been added to the Rune Circle to allow for a more diverse playstyle if desired. Further highlights of this update include 2 new items, an experimental 'idle' mode for endless battles (letting your dwarves fight at a certain stage without increasing difficulty), some QoL improvements like highlighting Veteran dwarves and several bug fixes. [b]Known issue:[/b] I know that acquiring gems (especially early on) can be quite slow and I have some ideas to address this issue in a future patch.[/i] [h3]*New Features*[/h3] - Added Passives to Knight and Paladin offhands: -- Bleeding Blade: 50% chance to cause bleeding -- Thorns: Melee attackers take 10% of max hp of the defender as damage -- Retribution: 20% chance to parry melee attacks -- Epiphany: 10% chance to apply 'Inspire' when healing - Added new items: -- Iron Mace - Mace (1H) - Passive: Thorns (Shop Tier 12) -- Dragon Bacon - Artifact (Battle 0+) - Added a new funcitonality for Endless battles: -- Autoprogress can be toggled on/off -- If autoprogress is off, the number of battles will not increase automatically - Updated Rune visuals and added categories: -- Vague: Rune can have all varieties of Professions or Damage Types -- Clear-cut: only one Rune exists that affects a specific Damage Type or Profession -- Profession: Rune can have all varieties of Professions -- Damage Type: Rune can have all varieties of Damage Types - Added 10 new Runes to the Rune Circle: -- Mend: Healing increases by X% (Defensive, Profession, T1-3) -- Fear of the Dark: Dark damage has a X% chance to apply fear (Offensive, Clear-cut, T1-3) -- Horror: UNIQUE. If the target has more than 5 stacks of fear, deal 50(100)% INT damage every 2 seconds (Offensive, Clear-Cut, T3) -- High Voltage: UNIQUE. When shocking a target, has a 20(40)% chance to also apply bleed (Offensive, Clear-Cut, T3) -- Conductor: UNIQUE. Shocked targets take 20(40)% increased thunder damage (Offensive, Clear-Cut, T3) -- Holy Fire: UNIQUE. Holy damage has a 50(100)% chance to burn the target (Offensive, Clear-Cut, T3) -- Frostfire: UNIQUE. Frozen targets take 30(60)% increased fire damage (Offensive, Clear-Cut, T3) -- Vengeance: UNIQUE. Upon blocking, the attacker receives 50(100)% of the negated damage (Defensive, Clear-Cut, T3) -- Parabellum: UNIQUE. Cannoneers have a 20(40)% chance to penetrate the target (Offensive, Clear-Cut, T3) -- Curse: UNIQUE. Damage increases by 4(8)% per debuff on the target. (Offensive, Clear-cut, T3) [h3]*Changes and QoL*[/h3] - 'Blizzard' now has an additional +10% chance to apply the 'Frozen' debuff - 'Ring of Thunder' will now be displayed in battle when activated - Changed location of retreat button on the battlefield - Changed color of close button to red - Veteran dwarves will now get a special border in the inventory - You can now exit the battle report by pressing the Right Arrow Key - Adjusted several UI materials in the Rune Circle [h3]*Bug Fixes*[/h3] - Fixed a visual bug where locked Recruits were displayed with the wrong stats - Fixed a bug where Ember Staff would target dead Orcs in Endless Battles - Fixed some issues with animations in the Battle UI buttons - Fixed some visual issues with buff animations - Fixed a bug where Fatality: Freeze and Fatality: Shock would not work - Fixed a bug where additional debuff chance from secondary stats was not applied correctly - Fixed a bug where attacks with multiple targets gained an increased chance to apply debuffs (e.g. Phoenix) - Fixed some issues with Orcs not spawning fast enough in Endless mode