Hello everyone! This update brings the Corruption system to the game, as well as a huge slew of visual improvements and reworks. As you progress through a run, Corruption will unpredictably alter the spaces you travel and the enemies you encounter. You'll have to learn new strategies and adapt on the fly to overcome the forces of (dun dun dun) THE APOCALYPSE!
This is the biggest and flashiest update to date, introducing mechanics that drastically alter the flow of a run and enhancing the overall look of the game in major ways. My goal with future patches is to build on the systems and themes introduced in this update to do more narrative story-telling and further develop the world where the game takes place. Stay tuned for Apocalypse Part 2! As usual, I'll be taking feedback on how to make the game better on [url=https://discord.gg/AdDwuMCwWf]the Discord![/url]
Features:
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[*] Added the Corruption system to the game, which replaces the old Threat difficulty scaling paradigm. Corruption will open up impassable rifts that tighten the combat and exploration spaces, give enemies special cards that alter their combat abilities, and summon implacable Tendrils into battle. Eventually, an unending storm of corruption drains the player's health with every step.
[*] Added brand music themes for high-Corruption battle, high-Corruption exploration, and boss battles.
[*] Added a list of recently played enemy cards to the battle UI.
[*] Reworked the mountain map entirely.
[*] Reworked the visual effect for enemy death.
[*] Reworked the visual effect for delayed impact abilities.
[*] Reworked the enemy card icon for ranged attack abilities the be more obvious (it's a bow now).
[*] Reworked the overall look and presentation of the world map.
[*] Removed the overlay grid for battle to improve battle readability.
[*] Tweaked the visual layouts and general aesthetics of several battle maps.
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Fixes:
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[*] Changed most of the text in the game to draw from a smaller pool of fonts.
[*] Changed the turn progress indicator when selecting a unit to show a percentage (towards taking a turn).
[*] Shortened multiple tutorials that were too verbose.
[*] Fixed a longstanding bug where the tutorial after beating a boss never appeared.
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