Update v0.4.0: That Belongs in a Museum

[b]RUINS UPDATE![/b] Hello everyone! Unfortunately ya boi got COVID half way through the development cycle and had to scale down a bit, but nonetheless this patch brings the first batch of new content to the game! There's a new biome to discover in the overworld, a new map to battle on, and 5 new enemies (which means 15 new cards)! I've tried to bring fresh new playstyles into the game with each new foe. As usual, thanks for playing, and let me know what you think on the [url=https://discord.gg/AdDwuMCwWf]Discord![/url] [b]Features: [/b] [list] [*] Added the ruins tile to the overworld and its corresponding battle map. [*] Added delayed-activation effects. They appear as a glowing outline on the ground with a line of pips above them, which indicate the AOE and timer for the effect, respectively. [*] Added the Lurker, an agile melee attacker who drags foes to their doom. [*] Added the Prophet, a mystic capable of predicting falling rubble or striking the entire map simultaneously. [*] Added the Mortar, which peppers the battlefield with countless quickly-falling blasts. [*] Added the Sentry, a durable melee attacker that draws foes in and pummels the area around it. [*] Added the Dynamo, an unpredictable melee attacker that strikes more times with each repetition. [*] Added two items that reward a high deck size, one of which summons a Boss to help you fight! [*] Added visible names for all passive items. [/list] [b]Fixes: [/b] [list] [*] Made the crafting token for totem enemies a totem rather than a leaf. [*] Parrying Slice: Damage Reduction 50% => 75% [*] Fixed floating damage numbers to cluster more naturally in groups. [*] Added SFX when right-clicking items in the crafting screen. [*] Fixed the world map pathfinding preview to behave more intuitively. [/list]