Update v0.2.0: Deeper Exploration

[h1]UPDATE[/h1] Hello everyone! One of the more common points of feedback I've received is that the overworld/exploration portion of the game feels not very interactive/repetitive/not interesting enough. I agree! To start remedying that, [i]this update makes mountains and water tiles into blocking terrain[/i] on the world map. Instead of passing through them freely, you'll have to search the shores/foothills for [b]two new vehicles[/b] that will help you traverse them. My hope is that this will make the world map terrain feel more meaningful and less decorative, and make the challenge of navigation feel more meaningful. The second major feature in this update is the addition of [b]orbs[/b](pending a better name..?) to the map, which provide a single-use chance to cash in some essences for one of three different special rewards, with different rules and different requirements. My hope is that by giving players a broader variety of uses for essences, I can tighten the game's overall essence economy, offer meaningful decisions to players, and feature more variety in runs. Finally, I have continued to buff boss cards to make them feel more exciting as player abilities. Boss cards should feel impactful and good to play generally, and the small number of them available throughout a run means that they should feel like an exciting and powerful addition to your deck... for the right build, of course ;). As such, I'm going to be making the less exciting boss cards stronger and reduce boss scaling where appropriate to maintain a similar difficulty level but make the player's reward more appealing. TL:DR vehicles, special-craft pickups, better boss cards. If you're enjoying the game, come talk to me about it on the [url=https://discord.gg/AdDwuMCwWf]Discord![/url] As usual, thanks for playing! [h2]Patch Notes:[/h2] Features: [list] [*] Made mountains and water unpathable and added their respective vehicles: the balloon and the boat. [*] Added three orbs to the game: Consume (Red), Clone (Green), and Gamble (Yellow). They allow you to sacrifice essences for stats, create a copy of an essence you own, or reroll an essence with a chance for a boss essence, respectively. [*] Reworked the Shadow Boss with a new card that summons multiple illusions simultaneously and lower costed abilities across the board. [/list] Minor changes and fixes: [list] [*] Fixed world tile selection to be more responsive after pathing. [*] Made sleeper start with slightly more turn energy. [*] Added colored words to the tutorial for emphasis. [*] Added tutorials for the new systems (orbs and vehicles). [*] Fixed a bug with the discord icon's stacking order. [*] Fixed a bug where deck tutorial could not be completed. [*] Rebalanced Suffocating Presence to inflict more speed reduction but repeat fewer times. [/list]