Minor bug fixes!
[list]
[*] Fixed a bug where the Halo Slime would get stuck in a walking animation when moving one tile.
[*] Fixed a bug where the floating damage number for shield was too light to see.
[*] Fixed a bug where NPC buffs would appear horizontally instead of vertically.
[*] Fixed a bug where the "damaged" animation wouldn't activate.
[*] Reduced the cost of Guarded Strike by 1 to make it more relevant next to Draining Strike.
[/list]