UPDATE v.1.0 - FULL RELEASE PATCH NOTES

Bud Spencer & Terence Hill - Slaps And Beans 2

After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.

[img]{STEAM_CLAN_IMAGE}/43838708/a5270b740150dde8a1906f866757f3b45def14e0.png[/img][list] [*]Level Sport Center: Improved combat in the football field. [*]Level Cuba: Car sounds was abruptly stopped without a fade. [*]Level Market: Added new foreground elements more consistent with the level's style. [*]Level Market: Added parallax movement to the foreground. [*]Level Market: Fixed a potential game-breaking bug when performing a specific sequence of actions during the boss fight. [*]Story Minigames: Now, when losing a minigame in the story, you can replay it directly without having to watch the previous cutscenes again. [*]Power-up: Added sounds when collected and used. [*]Level Market: Disabled the last elevator lever after both players have descended. [*]Level Chinatown: Added enemies in the betting room scene. [*]Level Estate: Changed Ruffini's colors to make him more recognizable. [*]Level Bowling: Added NPCs/extras in the bowling environment. [*]Level Bowling: Also added NPCs/extras outside the bowling alley. [*]Level Bowling: The CPU no longer followed the player up the final staircase. [*]Level Theater: Made the military colors more consistent. [*]Level Cuba: Revised the level to fill it with interactive and destructible elements. [*]Level Cuba: Added reflective effects to the glass. [*]Checkpoints: Reviewed all checkpoints for the player in story mode, making them more consistent with the game's difficulty spikes. [*]Level Theater: The character switch icon remained on-screen even after finishing the relevant level section. [*]Minigame Pelota: Fixed some minor visual sorting issues with visual effects. [*]Minigame Tris Card: Fixed the font that had incorrect number outlines. [*]Minigame Results Menu: The final screen of the party game is not soundified. [*]Party Game Results Menu: The trophy panel at the end of a minigame has no audio. [*]Minigame Bananaboat: When winning with the alarm icon, it remains even when going to the map. [*]Minigame Training: Fixed a graphical glitch that could be seen in the background of the tutorial. [*]Party Game Results Menu: Clicking retry sometimes caused the game to freeze when the cooldown reached zero. [*]Level Village: Fixed some objects that trembled slightly during the initial pan in the opening credits. [*]Level Theater: Fixed boss-related errors. [*]Level Theater: Corrected the directional hints; in some parts of the level, they pointed in the wrong direction. [*]Added a cooldown to Bud's "melee" attack. [*]Level Theater: Bugner can no longer block Terence while hanging from the beams (could lead to blocking bugs). [*]Level Cuba: Added sounds to environmental interactions. [*]Updated the latest texts added in Spanish, Portuguese, and French. [*]Draggable Objects: Starting a cutscene while Bud was dragging a crate could cause the game to freeze. [*]Level Estate: Fixed various overlaps between many breakable elements with the background veranda sprites. [*]Level CIA: Fixed some sprite sorting issues in the environment. [*]Enemy Spawner: Sometimes, when enemies entered the scene with a jump, they "shook" for a while. [*]Level Chinatown: Resized the boss fight hint bar to avoid covering the elevator below. [*]Level Market: Fixed a graphical glitch that showed Bud and Terence's shadows behind some crates. [*]Level Chinatown: Corrected graphics sorting issues. [*]Level Chinatown: Balanced the number of enemies in some brawls. [*]Level Theater: Fixed some collisions (characters could pass through certain obstacles). [*]Level Theater: Fixed interaction with the Violin (could be interacted with multiple times, even during combat, causing issues). [*]Level Theater: Added some missing ambient sounds. [*]Level Military Base: Corrected enemy uniforms inside the base. [*]Level Military Base: Agent Tufano sometimes didn't properly follow Bud and Terence, leading to logical blocks. [*]Level Military Base: In the helicopter environment, enemies and fallen objects sank into the ground. [*]Level Military Base: Made the collision with the initial pipe more consistent. [*]Level Chinatown: Fixed a group of enemies that could be attacked from a distance without reacting. [*]Level Chinatown: Added hint FX for some objects to hit to progress in the story. [*]Level Theater: Corrected some of Terence's interactions with the boards above the catwalk. [*]Level Theater: Fixed a game-breaking bug that prevented descending from the catwalk behind the theater. [*]Level Theater: Fixed a bug that sometimes made enemies "fall" between floors. [*]Enemy Bugner: Fixed the bug that occurred if Bugner chained Bud while he was dragging an object. [*]Level Military Base: Fixed a game-breaking bug when climbing the ladder to the upper floor before defeating all enemies. [*]Level Bowling: It was not possible to unlock the achievement on the bowling lane. [*]Level Military Base: Fixed situations where the alarm sound was not audible. [*]Level Theater: Terence could jump from a platform earlier than expected, blocking the game's correct progression. [*]Fixed some elements at resolutions different from 16:9. [*]Minigame Bananaboat: With certain types of controllers, the right stick controlled both Bud and Terence. [*]Minigame Bananaboat: Losing the minigame in story mode could cause the game to remain stuck. [*]Minigame Bananaboat: Fixed graphical imperfections in reflections on the water. [*]Level Market: In the miniboss fight, a hint appeared for the CPU player as well. [*]Enemy Biker: The "punch" sound was missing when hitting enemies on motorcycles. [*]Enemy Biker: Motorcycles had a double shadow. [*]Balancing: Cue sticks are no longer damaged if thrown by an enemy, only when used by Bud and Terence. [*]Balancing: Healing items or cue sticks on the ground can no longer be kicked. [*]Fixed issues that arose when two enemies grabbed Bud while dragging an object around. [*]Level Market: Fixed a visual glitch that occurred when dying on the warehouse rooftop. [*]Level Market: Some enemies would "jump" from the upper floor, potentially creating a logical block situation. [*]Level Cuba: If an enemy was hit by a barrel while holding Bud, Bud could remain permanently stuck. [*]Level CIA: Enemies could unlock an achievement instead of the player. [*]The music could remain muted when returning to the menu during certain cutscenes. [*]Minigame Memory: The difficulty was not linked correctly to the game; it always started on Easy. [*]Level Military Base: Agent Tufano sometimes tried to walk toward enemies off-screen. [/list]