After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.
[img]{STEAM_CLAN_IMAGE}/43838708/16a34c1770e45794f7084851a26cc15324968342.png[/img]
[b]NEW FEATURES[/b]
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[*]Added Jukebox section!
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[b]BUG FIXES[/b]
[list]
[*]Sometimes characters freeze when a cutscene takes them off-screen.
[*]In-game menu: by default, Resume is selected rather than Switch.
[*]Improved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit).
[*]Enhanced aiming sensitivity with the stick when throwing objects as Terence Hill.
[*]Fixed certain camera effects that weren't triggering at the right time.
[*]Corrected some incorrect dialogue in the CIA cutscene.
[*]Military base: Partially reorganized enemy spawn points and adjusted directional feedback to proceed.
[*]Fixed bugs in cooperative use of benches during collisions between Bud or Terence and enemies.
[*]Pier and Dock: Various graphical corrections where water meets land.
[*]Added transparency to the rear windows of the helicopter.
[*]Gym: Fixed enemies staying on the ground at the end of the cutscene.
[*]Corrected behavior when losing the Airboats minigame, no longer need to rewatch the entire previous cutscene.
[*]Level one tutorial: Corrected triggers and oversized shoulder buttons.
[*]Updated the second revision of French texts.
[*]Military base: Removed enemy drops during the stealth section.
[*]Theater: Revised enemy spawn points.
[*]Cuba: The CPU companion occasionally stopped functioning.
[*]Cuba: Graphic refinements to the boss fight.
[*]Various corrections to the Stealth section of the Military Base:
[*]Highlighted objects triggering the alarm in red due to noise.
[*]Changed laser from ON to OFF; when the alarm activates, the laser flashes and highlights the 'culprit' with a red border, like noisy objects.
[*]Hand icon on the alarm button.
[*]Added checkpoint when the stealth area is finished, and characters have separated.
[*]Added the following sounds: alarm, opening gate, and conveyor belts"
[*]Theater: Fixed a logic block when descending from the balcony before killing all enemies.
[*]Village: CPU companion didn't follow the player on the pier.
[*]Village: Fixed logic bug when losing the Bananaboat minigame.
[*]Market: CPU companion didn't follow the player after breaking the barriers.
[*]Estate: Corrected lion sounds.
[*]Estate: Improved the final boss fight cutscene.
[*]POWER UP: Switching players transfers the power-up to the other player, and the press button disappears (doesn't reappear even when returning to the main player).
[*]Fixed some AI bugs of the Chinatown boss.
[*]Made thrown nunchaku by enemies more visible.
[*]Chinatown: Fixed immobile enemies after restarting the game after losing to the boss fight.
[*]Theater: Improved idle animations of the choir members.
[*]Theater boss fight: When CPU-controlled, Bud didn't drop the last enemy of the horde during the boss fight.
[*]Estate boss fight: Removed the boss's health bar during the final phase.
[*]Boss fights: Improved visibility of hints during boss fights.
[*]Gym: Removed the beam that made movements difficult.
[*]Gym: Improved camera scrolling.
[*]Made the player more penalized for taking hits from nunchaku.
[*]Selecting Bowling alleys on the map didn't start from the correct point in the game.
[*]Military base: Increased damage when pushing hanging crates.
[*]Military base: Fixed various bugs in Agent Tufano's behavior; now regenerates health slowly and is less prone to rushing into dangerous situations. Also, fixed potential blocking logic bugs related to him.
[*]Made it clearer if a game over occurs due to Agent Tufano's actions.
[*]Fixed rare bugs that could occur if a player died during mind control.
[*]Fixed bug where motorcycles overlapped.
[*]Map: Added animations to Bananaboat, helicopter, and airboat.
[*]Military base: Pausing broke the entire alarm and surveillance system
[*]Bananaboat: Dismissing both herons left one of the two players stuck.
[*]Bananaboat: In party mode, some icons for the second boat were incorrect.
[*]Training: Improved the graphical appearance of the initial "3... 2... 1... GO!" text.
[*]Minigame tutorial: Separated texts where pad buttons overlapped.
[*]Pelota: Corrected quick shot button prompts in the tutorial.
[*]Card game: Missing icons of the two opponents in Story Mode.
[*]Party game menu: Now you can return to the main menu without having to join first.
[*]Party game: In single-level mode, minigames were launched incorrectly, presenting numerous bugs.
[*]Minigame tutorial: Missing player command considerations are now also visually disabled.
[*]Military base: Added some checkpoints for the player.
[*]Theater boss fight: The boss's portrait ended up behind the text in some languages.
[*]Improved the interface for breaking free from mind control.
[*]Pelota: Corrected potentially game-blocking bug when losing a match.
[*]All cutscenes polishing pass in progress
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