Bud Spencer & Terence Hill - Slaps And Beans 2

After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.

[img]{STEAM_CLAN_IMAGE}/43838708/16a34c1770e45794f7084851a26cc15324968342.png[/img] [b]NEW FEATURES[/b] [list] [*]Added Jukebox section! [/list] [b]BUG FIXES[/b] [list] [*]Sometimes characters freeze when a cutscene takes them off-screen. [*]In-game menu: by default, Resume is selected rather than Switch. [*]Improved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit). [*]Enhanced aiming sensitivity with the stick when throwing objects as Terence Hill. [*]Fixed certain camera effects that weren't triggering at the right time. [*]Corrected some incorrect dialogue in the CIA cutscene. [*]Military base: Partially reorganized enemy spawn points and adjusted directional feedback to proceed. [*]Fixed bugs in cooperative use of benches during collisions between Bud or Terence and enemies. [*]Pier and Dock: Various graphical corrections where water meets land. [*]Added transparency to the rear windows of the helicopter. [*]Gym: Fixed enemies staying on the ground at the end of the cutscene. [*]Corrected behavior when losing the Airboats minigame, no longer need to rewatch the entire previous cutscene. [*]Level one tutorial: Corrected triggers and oversized shoulder buttons. [*]Updated the second revision of French texts. [*]Military base: Removed enemy drops during the stealth section. [*]Theater: Revised enemy spawn points. [*]Cuba: The CPU companion occasionally stopped functioning. [*]Cuba: Graphic refinements to the boss fight. [*]Various corrections to the Stealth section of the Military Base: [*]Highlighted objects triggering the alarm in red due to noise. [*]Changed laser from ON to OFF; when the alarm activates, the laser flashes and highlights the 'culprit' with a red border, like noisy objects. [*]Hand icon on the alarm button. [*]Added checkpoint when the stealth area is finished, and characters have separated. [*]Added the following sounds: alarm, opening gate, and conveyor belts" [*]Theater: Fixed a logic block when descending from the balcony before killing all enemies. [*]Village: CPU companion didn't follow the player on the pier. [*]Village: Fixed logic bug when losing the Bananaboat minigame. [*]Market: CPU companion didn't follow the player after breaking the barriers. [*]Estate: Corrected lion sounds. [*]Estate: Improved the final boss fight cutscene. [*]POWER UP: Switching players transfers the power-up to the other player, and the press button disappears (doesn't reappear even when returning to the main player). [*]Fixed some AI bugs of the Chinatown boss. [*]Made thrown nunchaku by enemies more visible. [*]Chinatown: Fixed immobile enemies after restarting the game after losing to the boss fight. [*]Theater: Improved idle animations of the choir members. [*]Theater boss fight: When CPU-controlled, Bud didn't drop the last enemy of the horde during the boss fight. [*]Estate boss fight: Removed the boss's health bar during the final phase. [*]Boss fights: Improved visibility of hints during boss fights. [*]Gym: Removed the beam that made movements difficult. [*]Gym: Improved camera scrolling. [*]Made the player more penalized for taking hits from nunchaku. [*]Selecting Bowling alleys on the map didn't start from the correct point in the game. [*]Military base: Increased damage when pushing hanging crates. [*]Military base: Fixed various bugs in Agent Tufano's behavior; now regenerates health slowly and is less prone to rushing into dangerous situations. Also, fixed potential blocking logic bugs related to him. [*]Made it clearer if a game over occurs due to Agent Tufano's actions. [*]Fixed rare bugs that could occur if a player died during mind control. [*]Fixed bug where motorcycles overlapped. [*]Map: Added animations to Bananaboat, helicopter, and airboat. [*]Military base: Pausing broke the entire alarm and surveillance system [*]Bananaboat: Dismissing both herons left one of the two players stuck. [*]Bananaboat: In party mode, some icons for the second boat were incorrect. [*]Training: Improved the graphical appearance of the initial "3... 2... 1... GO!" text. [*]Minigame tutorial: Separated texts where pad buttons overlapped. [*]Pelota: Corrected quick shot button prompts in the tutorial. [*]Card game: Missing icons of the two opponents in Story Mode. [*]Party game menu: Now you can return to the main menu without having to join first. [*]Party game: In single-level mode, minigames were launched incorrectly, presenting numerous bugs. [*]Minigame tutorial: Missing player command considerations are now also visually disabled. [*]Military base: Added some checkpoints for the player. [*]Theater boss fight: The boss's portrait ended up behind the text in some languages. [*]Improved the interface for breaking free from mind control. [*]Pelota: Corrected potentially game-blocking bug when losing a match. [*]All cutscenes polishing pass in progress [/list]