After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.
[img]{STEAM_CLAN_IMAGE}/43838708/576b09b0a477aea2571d0a20ccb9278bdc0c801b.png[/img]
[b]NEW FEATURES[/b]
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MacOs and Linux support.
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[b]BUG FIXES[/b]
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[*]Minigame Binge: Simplified an Easy mode by slowing down enemy reaction times.
[*]Fixed an error at the end of the CIA Level that prevented choosing subsequent levels from the map.
[*]Level Village: The CPU no longer follows the player on the pier.
[*]Minigame Bananaboat: Improved UI to display the percentage of remaining bananas.
[*]Minigame Binge: Replaced score fonts with pixel art fonts and improved effects when scoring points.
[*]Minigame Training: If all human players lose, the match now ends immediately in both Story Mode and Party Game.
[*]Minigame Training: Greatly simplified in Easy mode, no longer requiring alternating key presses for running.
[*]Minigame Memory: Replaced score fonts with pixel art fonts and improved effects when scoring points.
[*]Minigame Chorus: Updated the explanation of the minigame's objective for clarity.
[*]Minigame Airboat: CPU players now ignore destroyed airboats without targeting them.
[*]Minigame Airboat: Added player icon markers at the start.
[*]Minigame Airboat: When playing with Bud as player 2 in Story Mode, the skin was incorrect.
[*]Minigame Airboat: The minigame ends earlier if all human players lose.
[*]Minigame Airboat: Fixed the barrel that briefly appeared on the airboats at the start of the game.
[*]Minigame Airboat: Fixed vegetation that erroneously covered the airboat in some spots.
[*]Party Game Menu: Added Music and Sounds.
[*]Party Game Menu: After finishing a minigame and returning to the level selection, some buttons were displayed incorrectly.
[*]Level Village: Updated walkable area that was inconsistent with the graphics in some places.
[*]Level Village: Fixed some graphical issues caused by overlapping sprites.
[*]Level Estate: Fixed a game-breaking bug that could prevent the correct progression of the boss fight.
[*]Party Game Menu: Corrected some graphic overlaps that occurred when quickly scrolling through minigames during selection.
[*]Minigame Binge: Repositioned scores to prevent overlaps.
[*]Party Game: Starting a game without Player 1 caused various bugs in multiple minigames.
[*]Level Military Base: Added checkpoint just before freeing agent Tufano.
[*]Minigame Bananaboat: In Party Game, ending the minigame without waiting if one of the two boats reaches zero bananas.
[*]Level Military Base: Removed a horde of enemies in the prison section, as it was inconsistent with the context and cutscene.
[*]Level Military Base: Now when Bud and Terence are positioned correctly near a crate, they become slightly darker.
[*]Level Military Base: Added additional checkpoint to avoid restarting the beginning of the level during the Stealth section.
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