Bud Spencer & Terence Hill - Slaps And Beans 2

After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.

[img]{STEAM_CLAN_IMAGE}/43838708/07da8774e26c1de41d77e93f2bda791f2d6682ae.png[/img][b]PATCH NOTES[/b] [list] [*]Added portrait pixels of backers within the levels. [*]Redone the background in the helicopter cutscene. [*]Level Estate: Improved bounce dynamics on the boss ring. [*]Level Military Base: Added floating animation to static Airboats. [*]Fx: Improved effects and timing of acid and explosive objects. [*]Level Cuba: Corrected some skins in the boss fight. [*]Level Market: Added new graphics for enemy spawn points (e.g., doors, stairs). [*]Level Military Base: Added new graphics for enemy spawn points (e.g., doors, stairs). [*]Level Cuba: Added new graphics for enemy spawn points (e.g., doors, stairs). [*]Level Military Base: Added sounds for electric cubes. [*]Level Military Base: Added sounds for the proper functioning of the "stealth" section. [*]Level Bowling: Added graphics to decorate a too plain area in the scaffolding section. [*]Level CIA: Improved coloring of basic enemies. [*]Level CIA: Added new spawn points for enemies. [*]Level Bowling: Added new spawn points for enemies. [*]Level Bowling: Redone the graphics for the hot dog cart in the alley. [*]Level Bowling: Fixed a bug that displayed the character change prompt multiple times. [*]Level Bowling: Corrected the position of throwing enemies in the rooftop battle. [*]Level Military Base: Enemies can now use the prison poles to enter the scene. [*]Level Military Base: Added new spawn points for enemies. [*]Minigame Bananaboat: The danger sound continued to play if the minigame ended with the signal active. [*]Minigame Binge: Added negative feedback for pressing the wrong button to eat. [*]Minigame Training: Improved accuracy for disqualifying a lagging player; it was happening too early. [*]Minigame Pelota: Added a hint to remind the player of the button to press during the batting phase. [*]Minigame Pelota: Replaced the timer font for batting with pixel art font. [*]Minigame Pelota: Improved graphics and effects to indicate where the ball will bounce. [*]Minigame Pelota: Removed the bounce icon when only CPU players receive. [*]Minigame Pelota: The crosshair now stays clamped to the entire back wall. [*]Minigame Pelota: Added a different sound if the ball hits the mat instead of the wall. [*]Minigame Pelota: Added graphics in case the mat is hit instead of the wall. [*]Minigame Pelota: Improved the utility of the lob; it now aims for open corners. [*]Minigame Pelota: The player no longer gets "stuck" when moving slightly towards the wall. Improved input to continue running alongside the wall. [*]Minigame Pelota: Corrected the coloring of Bud and Terence in story mode. [*]Minigame Pelota: Removed unnecessary interface elements after the game ends. [*]Minigame Gambling: Made it clearer when cheating is possible (cards in the sleeve of the cheating player continue to be animated in ping pong). [*]Minigame Gambling: Made it clearer that the three-of-a-kind is made with played cards, not held ones. [*]Minigame Gambling: Highlighted the cards that score points to better convey the game's objective. [*]Minigame Gambling: Colored the directional arrows used for cheating with the color associated with the player who can use that button to score points. [*]Minigame Gambling: Corrected poorly placed FX for fist on the table. [*]Minigame Gambling: Fixed graphical inconsistencies with Ruffini's character in party mode. [*]Minigame Chorus: Added new arrangements for choir obstacles to make it more varied each time it's played. [*]Minigame Airboats: Added a white outline to the crosshairs to make them more visible. [*]Minigames: In story mode, on easy difficulty, the minigame is considered won even if only one of the two players wins. [*]Party Game Menu: Added a frame to the level selection. [*]Party Game Menu: Synchronized the "Press Any Button" texts when players leave. [*]Minigames: Pausing the minigame allows players to consult the control tutorial again. [*]All levels: Enriched graphics and effects. [*]Text revision for the German language. [*]Level Cuba: Added a cutscene. [*]Level Sport Center: Corrected the behavior of enemies on motorcycles that tended to get stuck. [*]Level Theater: Fixed a bug that displayed the character change screen multiple times. [*]Level Military Base: Added a new spawn point with custom graphics for the control room. [*]Level Bowling: Improved ladder graphics. [*]Level Market: New custom graphics for enemy spawns. [*]Level Sport Center: Added new custom enemy spawn points for the parking lot. [*]Level Cuba: Added new enemy spawn points and improved camera management in the level. [*]Level Bowling: Corrected the idle animation of an NPC that remained motionless. [*]Level Bowling: Modified some walkable zones to be more consistent with the graphics. [*]Level Military Base: Some area attacks no longer involve Agent Tufano. [*]Level Market: Boss fight improvements. [*]Breakable objects: Fixed small graphical glitches. [*]Level Bowling: Added a checkpoint immediately after the minigame. [*]Level Military Base: Added a new interactive object for Terence. [*]Level Military Base: Improved camera management during some fights. [*]Level Village: Fixed a game-breaking logic bug. [*]Level Chinatown: Improved camera management at the end of the Chinese shadows. [*]Level Bowling: Corrected some bricks that, when thrown, didn't damage enemies. [*]Party Game Menu: You can exit the menu without the need for player 1 to press other buttons first. [*]Minigames: Playing with player 1 as CPU and player 2 as Bud created some logical inconsistencies. [*]Minigame Airboats: Made a series of changes to better convey when the player loses health. [*]Minigame Binge: Incoming meal icons are larger and more visible. [*]Minigame Binge: You can no longer go negative with the score. [*]Minigame Binge: Centered the graphics of incoming meals. [*]Minigames: The inverted Y option is now correctly applied in minigames. [*]Level Estate: Fixed a game-breaking bug that could prevent the level from progressing. [*]Level Market: Fixed an invisible obstacle that made it difficult to throw the can during the boss fight. [*]Level Sport Center: Fixed a bug that could block the player in the parking lot. [*]Localization: Fixed typos in the Italian language tutorial for the gambling minigame. [*]Level Estate: Graphic correction for the ring ropes. [*]Level Estate: Corrected Ruffini's enemy damage. [*]Level Estate: Improved AI for the boss fight. [*]Level Estate: Corrected music consistency that played in case the player was defeated after the boss fight. [*]Level Chinatown: Correction to graphics and walkable area. [*]Level Cuba: With Bud, enemies could be thrown out of the walkable area, making it impossible to progress in the game. [*]Level Cuba: Corrected CPU companion behavior during the boss fight. [*]Level Cuba: Increased the cooldown of some types of miniboss attacks if many enemies of the same type are on the screen. [*]Military Base: Added sounds to Agent Tufano's attacks. [*]Level Military Base: Corrected some minor inconsistencies in the alarm activation management. [/list]