After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.
[img]{STEAM_CLAN_IMAGE}/43838708/07da8774e26c1de41d77e93f2bda791f2d6682ae.png[/img][b]PATCH NOTES[/b]
[list]
[*]Added portrait pixels of backers within the levels.
[*]Redone the background in the helicopter cutscene.
[*]Level Estate: Improved bounce dynamics on the boss ring.
[*]Level Military Base: Added floating animation to static Airboats.
[*]Fx: Improved effects and timing of acid and explosive objects.
[*]Level Cuba: Corrected some skins in the boss fight.
[*]Level Market: Added new graphics for enemy spawn points (e.g., doors, stairs).
[*]Level Military Base: Added new graphics for enemy spawn points (e.g., doors, stairs).
[*]Level Cuba: Added new graphics for enemy spawn points (e.g., doors, stairs).
[*]Level Military Base: Added sounds for electric cubes.
[*]Level Military Base: Added sounds for the proper functioning of the "stealth" section.
[*]Level Bowling: Added graphics to decorate a too plain area in the scaffolding section.
[*]Level CIA: Improved coloring of basic enemies.
[*]Level CIA: Added new spawn points for enemies.
[*]Level Bowling: Added new spawn points for enemies.
[*]Level Bowling: Redone the graphics for the hot dog cart in the alley.
[*]Level Bowling: Fixed a bug that displayed the character change prompt multiple times.
[*]Level Bowling: Corrected the position of throwing enemies in the rooftop battle.
[*]Level Military Base: Enemies can now use the prison poles to enter the scene.
[*]Level Military Base: Added new spawn points for enemies.
[*]Minigame Bananaboat: The danger sound continued to play if the minigame ended with the signal active.
[*]Minigame Binge: Added negative feedback for pressing the wrong button to eat.
[*]Minigame Training: Improved accuracy for disqualifying a lagging player; it was happening too early.
[*]Minigame Pelota: Added a hint to remind the player of the button to press during the batting phase.
[*]Minigame Pelota: Replaced the timer font for batting with pixel art font.
[*]Minigame Pelota: Improved graphics and effects to indicate where the ball will bounce.
[*]Minigame Pelota: Removed the bounce icon when only CPU players receive.
[*]Minigame Pelota: The crosshair now stays clamped to the entire back wall.
[*]Minigame Pelota: Added a different sound if the ball hits the mat instead of the wall.
[*]Minigame Pelota: Added graphics in case the mat is hit instead of the wall.
[*]Minigame Pelota: Improved the utility of the lob; it now aims for open corners.
[*]Minigame Pelota: The player no longer gets "stuck" when moving slightly towards the wall. Improved input to continue running alongside the wall.
[*]Minigame Pelota: Corrected the coloring of Bud and Terence in story mode.
[*]Minigame Pelota: Removed unnecessary interface elements after the game ends.
[*]Minigame Gambling: Made it clearer when cheating is possible (cards in the sleeve of the cheating player continue to be animated in ping pong).
[*]Minigame Gambling: Made it clearer that the three-of-a-kind is made with played cards, not held ones.
[*]Minigame Gambling: Highlighted the cards that score points to better convey the game's objective.
[*]Minigame Gambling: Colored the directional arrows used for cheating with the color associated with the player who can use that button to score points.
[*]Minigame Gambling: Corrected poorly placed FX for fist on the table.
[*]Minigame Gambling: Fixed graphical inconsistencies with Ruffini's character in party mode.
[*]Minigame Chorus: Added new arrangements for choir obstacles to make it more varied each time it's played.
[*]Minigame Airboats: Added a white outline to the crosshairs to make them more visible.
[*]Minigames: In story mode, on easy difficulty, the minigame is considered won even if only one of the two players wins.
[*]Party Game Menu: Added a frame to the level selection.
[*]Party Game Menu: Synchronized the "Press Any Button" texts when players leave.
[*]Minigames: Pausing the minigame allows players to consult the control tutorial again.
[*]All levels: Enriched graphics and effects.
[*]Text revision for the German language.
[*]Level Cuba: Added a cutscene.
[*]Level Sport Center: Corrected the behavior of enemies on motorcycles that tended to get stuck.
[*]Level Theater: Fixed a bug that displayed the character change screen multiple times.
[*]Level Military Base: Added a new spawn point with custom graphics for the control room.
[*]Level Bowling: Improved ladder graphics.
[*]Level Market: New custom graphics for enemy spawns.
[*]Level Sport Center: Added new custom enemy spawn points for the parking lot.
[*]Level Cuba: Added new enemy spawn points and improved camera management in the level.
[*]Level Bowling: Corrected the idle animation of an NPC that remained motionless.
[*]Level Bowling: Modified some walkable zones to be more consistent with the graphics.
[*]Level Military Base: Some area attacks no longer involve Agent Tufano.
[*]Level Market: Boss fight improvements.
[*]Breakable objects: Fixed small graphical glitches.
[*]Level Bowling: Added a checkpoint immediately after the minigame.
[*]Level Military Base: Added a new interactive object for Terence.
[*]Level Military Base: Improved camera management during some fights.
[*]Level Village: Fixed a game-breaking logic bug.
[*]Level Chinatown: Improved camera management at the end of the Chinese shadows.
[*]Level Bowling: Corrected some bricks that, when thrown, didn't damage enemies.
[*]Party Game Menu: You can exit the menu without the need for player 1 to press other buttons first.
[*]Minigames: Playing with player 1 as CPU and player 2 as Bud created some logical inconsistencies.
[*]Minigame Airboats: Made a series of changes to better convey when the player loses health.
[*]Minigame Binge: Incoming meal icons are larger and more visible.
[*]Minigame Binge: You can no longer go negative with the score.
[*]Minigame Binge: Centered the graphics of incoming meals.
[*]Minigames: The inverted Y option is now correctly applied in minigames.
[*]Level Estate: Fixed a game-breaking bug that could prevent the level from progressing.
[*]Level Market: Fixed an invisible obstacle that made it difficult to throw the can during the boss fight.
[*]Level Sport Center: Fixed a bug that could block the player in the parking lot.
[*]Localization: Fixed typos in the Italian language tutorial for the gambling minigame.
[*]Level Estate: Graphic correction for the ring ropes.
[*]Level Estate: Corrected Ruffini's enemy damage.
[*]Level Estate: Improved AI for the boss fight.
[*]Level Estate: Corrected music consistency that played in case the player was defeated after the boss fight.
[*]Level Chinatown: Correction to graphics and walkable area.
[*]Level Cuba: With Bud, enemies could be thrown out of the walkable area, making it impossible to progress in the game.
[*]Level Cuba: Corrected CPU companion behavior during the boss fight.
[*]Level Cuba: Increased the cooldown of some types of miniboss attacks if many enemies of the same type are on the screen.
[*]Military Base: Added sounds to Agent Tufano's attacks.
[*]Level Military Base: Corrected some minor inconsistencies in the alarm activation management.
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