Update to v1.4.1.4 for all game versions!

Medieval Dynasty

Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.

[img]{STEAM_CLAN_IMAGE}/35668477/06642bb4e5230030d65fd8d163fd3202773122e7.png[/img] Hello Village Elders! We have a new update bringing you a variety of fixes and updates to Medieval Dynasty. Included in this update are a few additions affecting fences and gates. Check out the list of changes and updates below! Talk to you soon again! The teams from Render Cube and Toplitz Productions! [img]{STEAM_CLAN_IMAGE}/35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Ability of inverting the front of fences during placement. [*] Ability to continue placing fences and roads from the last point. [*] Ability to place roads under already constructed gates. [*] Player can get knocked down after hitting something while mid-air. [/list] [img]{STEAM_CLAN_IMAGE}/35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu. [*] On control pre-set alternative 2, the player would jump when selecting options in radial menu. [*] Blood is too bright in inspector mode. [*] Furniture and gate rotation works too slow. [*] Slider in dialogues occluded long texts. [*] Looping combat music. [*] If a path to an animal is too long, the player will now teleport to animal instead of walking. [*] The On Hold interaction is "working" for the Trough even when player didn't have required item. [*] When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead. [*] When the player interacts with the bed, the player's sleeping wife „jumps". [*] Speed of looking around when using gamepads is related to FPS. [*] NPCs ‘collapse’ into the bed. [*] In the heir’s name list, Przebor appears twice. [*] The ‘Night Hunt’ quest is not giving rewards sometimes. [*] The cave effect disappeared after player ragdolled in a cave. [*] Player not being able to shoot after ragdolling in water without exiting the water. [*] The Player is still hitting with fists after the player sat down while holding LMB. [*] Projectiles not bouncing off from stone and iron. [*] Milking goats do restore the durability of the bucket. [*] Incorrect centre of mass for cut down trees without leaves. [*] In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox. [*] Opening containers while holding confirm button on gamepad will result in transferring first item. [*] Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option. [*] After doing quest for the herald he is no longer visible on map. [*] Villages not being marked as ‘Visited’ for the achievement while on horseback. [*] Conservation of momentum when character trips and falls. [*] Conservation of momentum when falling off a horse. [*] Characters falling through the ground while ragdolling. [*] Unstuck feature not resetting ragdoll velocity. [*] NPCs shaking their heads when trying to rotate by 180 degrees. [*] Animal meshes during ragdoll updating only when close to the player. [*] Character meshes during ragdoll updating only when close to the player. [*] Sometimes picking animations could be cancelled by interaction. [/list] [img]{STEAM_CLAN_IMAGE}/35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] NPC clothing system - NPCs should now have more variety when starting a new game. [*] Visual improvement of the ghosts of constructed objects. [*] Player get up from ragdoll condition. [*] NPCs start their duties with some time offsets. [*] Animals changing their daily behaviour with some time offsets. [*] Alcohol influence on likelihood to trip and fall. [*] Horse and donkey tail physics. [*] Korean language. [*] French language. [*] German language. [*] Polish language. [*] Italian language. [/list]