Medieval Dynasty – The Winter Update!

Medieval Dynasty

Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.

[img]{STEAM_CLAN_IMAGE}/35668477/c026fec2450fca700a8b373e8a971f39e761b19d.png[/img] Hello, village elders! Today’s winter update concludes this year’s update spree. Don’t worry: We’ll continue with updates in 2023! This update has a bit of everything: sound, quality of life updates, new furniture and so on. We also threw in a chunk of fixes. See the notes below for more info and for now, we wish you all fantastic holidays and a happy new year! The teams of Render Cube and Toplitz Productions [previewyoutube=9y6rmFaShFE;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Horse and donkey fall if they hit the ground hard enough. [*] Sounds for many items to pick up from the ground. [*] New building – Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore). [*] New furniture – Composter. [*] Five new furniture – Containers. [*] Seven new wall decorations – Reliefs. [*] New Gate – Plank Gate. [*] New Fence – Plank Fence. [*] It is possible to build the snowman in winter. [*] It is possible to craft snowballs in winter. [*] Over 20 new locations generated on the map. [*] Aim Assist for controllers. [*] New break animations for employees. [*] NPCs reacting to getting bumped into. [*] NPCs reacting to getting hit by a snowball. [*] Horse can fall if it hits something at high velocity. [*] Donkey can fall if it hits something at high velocity. [*] Gameplay tips in loading screen. [*] In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue. [*] New status indicating the number of problems with work in fields and orchards. [*] Number of coins in possession visible during dialogue. [*] Sounds for Player's Scythe and Sickle. [*] Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds). [*] All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.). [*] Sounds of eating: carrot, onion, and beetroot. [*] Sounds for inspector mode. [*] Sounds for wicker chests. [/list] [img]{STEAM_CLAN_IMAGE}/35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] Animals launching into the air when killed on steep terrain. [*] The Talk area marker on the compass is bugged when player is mounted. [*] In the quest "Young Love" flowers stay in the inventory after talking to your son. [*] Furniture from "Other" category can be built before getting permission to build on the land. [*] Wrong item selected after removing whole stack. [*] List in Builders Hut not updating when buildings get damaged by a tree. [*] Disappearing items when loading a game save. [*] Toddlers sneezing problem. [*] Dough in cooking stove is not showing correctly in third person when ending crafting. [*] If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again. [*] Fixed fast traveller lantern sounds. [*] Quests with building furniture may work incorrect in some situations. [*] Gates cannot be placed on permanent roads. [*] Some achievements didn't unlock properly. [*] Player animation stuck when falling off a mount in some cases. [*] Combat music not ending sometimes on season skip. [*] Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location. [*] Sometimes items disappear in animations. [*] A possible fix for enabled animations on some workbenches when no NPC is nearby. [*] Faded audio sometimes not returning on camera fade. [*] Possible case of broken ambient audio transitions. [*] Animals running sideways diminished. [*] Sleeping for the family quest makes the bed inaccessible. [/list] [img]{STEAM_CLAN_IMAGE}/35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Memory usage optimizations. [*] Increased the basic building limit by 5. [*] Animals don't reproduce if they are hungry. [*] Animal Inverse Kinematics improvements. [*] Several animal walking/running speed adjustments. [*] Improved falling off a mount. [*] House decoration system (More slots). [*] Improved the pathfinding on roads. [*] House decoration menu now has categories for easier management. [*] Small trees in orchards don't block characters. [*] Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession). [*] Desired skill and profession added to building slot in NPC workplace selection. [*] In the building details at the storage part now weight and coins are visible. [*] Stage names for fields and orchards, suggesting next tasks. [*] Several UI optimizations. [*] Using unstuck button outside of map borders now should move player to starting location. [*] Count of throwable weapons is now shown in HUD. [*] Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like SFX we recommend on 100%. [*] Music Soundtracks are levelled to general loudness standards. [*] All languages updated. [*] Reputation decreases when hitting animals from NPC villages with snowballs. [*] Damage calculation when hitting tail bone in animals. [*] Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something. [*] Changed the way coin prices are displayed in dialogues. [*] Darker colour of fertiliser in the fields. [*] FOV blending alpha for rock/snowball, bow and spear. [*] Throwing animation in TP is now quicker for Rock/Snowball. [*] Roof textures. [*] Construction progress in the ghost. [*] Optimized NPCs. [*] Horse sounds are less frequent. [*] Mixed river sounds. [/list]