Medieval Dynasty – Photo Mode

Medieval Dynasty

Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.

[img]{STEAM_CLAN_IMAGE}/35668477/f3f5b737ada3791cf88ca044f394500dabd1e247.png[/img] Say cheese! 📸 Hello, Villagers! We are happy to announce that the photo mode is here. Now, you will be able to capture your adventures easier than ever before. In the photo mode, you can: [img]{STEAM_CLAN_IMAGE}/35668477/bdb6f2048ce97f9e76f849c79490eccae0f09e99.png[/img] Shoot from any perspective to take a perfect picture. [img]{STEAM_CLAN_IMAGE}/35668477/22a109387fcbb345822716e046d9c4aadf86ba0f.png[/img] Modify the field of view, aperture, focus distance and exposure. [img]{STEAM_CLAN_IMAGE}/35668477/4a4a54e2c32951a411523f91aedb631c5460d7d3.png[/img] Use effects to polish your masterpieces. It’s time to get creative! Be sure to share your photos in the Community Hub on Steam, as well as on our [url=https://www.facebook.com/groups/2143470162483795/]official Facebook Group[/url]. The teams of Render Cube and Toplitz Productions! [previewyoutube=j8ImU9wT2zU;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Photo Mode. [*] New gameplay customization "fast build". This allows to instantly fill modules with all desired resources with a single hammer swing (if these resources are present in the inventory). [*] The wind and rain attenuation and reverb in buildings both depend on the number of walls and the roof that the building has and on materials used. [*] All liftable items now have their own unique sounds for picking them up from the ground. [*] New sounds for consuming edible items. [*] Bedtime sounds for NPCs and the Player. [*] Footstep sounds for a Dolby Atmos setup. [/list] [img]{STEAM_CLAN_IMAGE}/35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] The widower NPC loses his children on loading the game. [*] Sickle of contention and Rajmunds cane can be equipped in quickslots. [*] NPCs who were sitting on the bench sit mid-air after removing furniture in the tavern. [*] Poppy flowers in the field disappear in the distance. [*] Hives in the apiary have an incorrect rotation. [*] Sometimes NPCs can't get to the workbench and just stand idle. [*] Quest NPCs reacting to a snowball hit. [*] Traveling with waggoners is not available after the player kicks out a companion from the village in a "follow" quest. [*] Bandits stay in place, not approaching or looking at the player. [*] Astrid (special NPC) just died the day she turned 60. [*] Herald or exotic goods vendor is in a town without a tavern. [*] Possible fix for NPCs stuck halfway in the ground. [*] Alwin's buggy questline. [*] Family quests now don't use the Player's NPCs in them (apart from the family) [*] Every time you drink a potable item that has a capacity and can be stacked in multiples, the capacity is reduced from a different stack instead of the same one. [*] No footstep sounds for girl NPCs. [*] Wolf growling sounds while running are too frequent. [*] Key binding buttons in the options don't react on mouse hover. [*] Save and Load menu buttons don't react on mouse hover. [*] In the options menu when a confirmation pops up, the inputs at the bottom are still clickable. [*] Version number is not blurred when the option confirmation pops up. [*] The status in fields and orchards about the missing Farm Shed. [*] Plain coloured hens. [*] Incorrect skill names in new level notifications. [*] An incorrect movement animation when running/sprinting diagonally (which was even more noticeable when playing on gamepad). [*] Mounts make stepping and neighing sounds while sleeping. [/list] [img]{STEAM_CLAN_IMAGE}/35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Memory usage optimisations. [*] Rendering optimisations. [*] Systems optimisations. [*] Optimised NPCs. [*] Tweaked NPCs movement. [*] Optimised animals. [*] Tweaked animal movement. [*] Pop-up LODs of vegetation has been reduced. [*] Improved and optimized animal ragdolls. [*] In an orchard, the middle section is cleared, not the entire area. [*] Vegetation quality improvements. [*] Increased field size for the "Craft More/Buy scheme" input. [*] Numerous UI improvements (main menu, inputs, icons). [*] New "on hover" behaviour in various menus. [*] Improved mouse control for sliders [*] Sounds for changing weapons and tools. [*] A lot of optimised and mixed audio. [*] Increased the quality of many textures. [*] Goose walking animation and speed. [*] The crouching animation. [*] Improvements for current dialogues and sounds. [*] All languages updated. [/list]